(Basic) Flash Tutorial: Sprite animation & buttons.

Got a question about sprites, code, or anything concerning about the development of your game? Find the know-how here.
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(Basic) Flash Tutorial: Sprite animation & buttons.

Post by humbird0 » August 6th, 2009, 6:23 pm





The explanation text goes kind of fast.
Press SPACE to pause and resume the video.

(There is no sound)



This tutorial video shows how to animate sprites in Flash.
And how to use buttons to jump between frames.
It's pretty simple stuff.
But it's actually possible to make a simple game with just this.
For instance, Guardia Forest works this way.

Somebody on FA wanted to know how to do sprite animation,
and I came up with this "advice" for him.
(I think I went a little overboard)
Having spent all day making this, there was
no point in showing it to only one person.
So I'll post it here for anyone else who's new to Flash.
Last edited by humbird0 on January 28th, 2012, 3:58 am, edited 2 times in total.

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Re: Flash Basics Tutorial: Sprite animation & button basics.

Post by Lexxus » August 11th, 2009, 9:46 am

Your insight is very useful to a great many here. I thank you for it.
Me>You

I play this between hunting downloads and working on projects.Its a lot of fun when you give it a chance, so go on,try it! http://www.viva-ponata.com/register.php?REF=104035   (if your gonna

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Re: Flash Basics Tutorial: Sprite animation & button basics.

Post by urielmanx7 » August 11th, 2009, 11:50 am

i feel like an idiot for not trying the registration ponit for aligment, i always used my eyes and the go-back from frame to frame until they were fixed T_T_T_T_T_T_T_T_T_T_T
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Re: Flash Basics Tutorial: Sprite animation & button basics.

Post by humbird0 » August 11th, 2009, 5:58 pm

Lexxus wrote: Your insight is very useful to a great many here. I thank you for it.
Yeah, but this is pretty basic stuff.
There are plenty of Flash tutorials about the basics as it is.
People here were wanting tutorials about more intermediate-level stuff.
I'm open to suggestions about what to talk about.

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Re: Flash Basics Tutorial: Sprite animation & button basics.

Post by humbird0 » August 11th, 2009, 6:23 pm

urielmanx7 wrote: I feel like an idiot for not trying the registration point for alignment. I always used my eyes and the go-back from frame to frame until they were fixed T_T_T_T_T_T_T_T_T_T_T
With platformers, I find that it's convenient to
make characters stand on the registration point.
That way, you always know where the ground is,
and it doesn't matter how big or tall the character is.


You might also try using the onion-skin feature in Flash.
Though it's better for helping you animate vector-based images.
Image
It's not too helpful for small pixel-based images though. :-\
(You drag those handles above the frames to specify which frames to show)
Last edited by humbird0 on December 28th, 2009, 3:20 am, edited 1 time in total.

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Re: (Basic) Flash Tutorial: Sprite animation & buttons.

Post by urielmanx7 » August 12th, 2009, 9:13 am

for a sugestion about a topic, what about talking on how keep the game light, so it runs at the same speed on different computers?
Or maybe how to plit coding among the movieclips/buttons/frames to have a good performance.
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Re: (Basic) Flash Tutorial: Sprite animation & buttons.

Post by sector25 » September 3rd, 2009, 9:39 am

thanks for the tips i did play alittle whit the program a year ago maybe im just to stupid cause i dont know how to make animations.Now that i see it it seems kinda easy :)

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Re: (Basic) Flash Tutorial: Sprite animation & buttons.

Post by Necroionutwiz » November 15th, 2009, 9:58 am

thats awsome humbird0 your good at creating im not too good with animation making but its nice to see you make them good luck in your future projects :)
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