Character Sheets
Moderator:DarknessInDeath
- DarknessInDeath
- Mob Grunt
- Posts:1284
- Joined:March 29th, 2010, 5:02 pm
- Contact:
Character Sheet
Name:
Level:
Faction:
Class:
Appearence:
Personality:
History:
HP: 16 for SwordWeilder/Beast + Str Bonus
10 For Gunslinger + Str Bonus
10 for Ninja/Angelic + Str Bonus
10 for Preist/Fallen Angel + Str Bonus
10 For Sage + Str Bonus
MP: 10 For Sword Weilders + Magic bonus
12 For Gunslinger/Beast + Magic Bonus
12 For Ninja/Angelic + Magic Bonus
16 for Preist/Fallen One + Magic Bonus
18 for Sage + Magic Bonus
Will: 10 + Will bonus.
Stats: (35 for Dark Ones, 30 for Guardians.)
Strength: Every 2 points over 10 gives you a +1 boost to Damage with physical Attacks and +2 to HP. Under 10 is -1 HP and -1 Physical Damage.
Dexterity: Every 2 over 10 is a +1 to dodge/hit rate, Every 2 under is a -1.
Magic: Every 2 points over 10 gives 1 additional Magic Damage and 2 additional MP, Deals -1 Magic Damage and -1 MP.
Will: Each 2 points put into this gives +1 additional Will.
Abelities: (Learned/Class Abelities)
XP:
Leveling: As you Level you also Grow in Rank. The following lists the Ranks and EXP needed ot reach that rank. EXP Resets to Zero at every level.
Guardian Ranks
Rank 1: 0 EXP Needed, Private Rank
Rank 2: 20 EXP Needed, Leutinent Rank
Rank 3: 40 EXP Needed, Captain
Rank 4: 80 EXP Needed, General
Dark One Ranks
Rank 1: 0 EXP Needed, Tainted Human
Rank 2: 20 EXP Needed, Tainted One
Rank 3: 40 EXP Needed, Fallen One
Rank 4: 80 EXP Needed, General
Guardian Classes
Swordweilder: The physically strong of the Guardians, weild laser swords or weaponry of that such. Are capable of battling the Dark Ones in close quarters with there Abilities.
Attack Range is 1
Uses Sword and Sheild.
+2 to strength.
Level 1: Cleave, you slash downwards with a mighty strike, if it successfully kills the enemy, you may attack another. 4 MP Cost
Level 2: Charged Slash, Focus energy into your blade and slash into the enemy! Dealing 2 extra points of damage, can be used after Cleave. 6 MP Cost.
Level 3: Howl of the Blade, 3 slashes which damage 25% less then your basic attack. 15 MP Cost.
Level 4: Call of Strength, Doubles the stats of all Guardian units for 3 turns. Costs all Mana, can be used once per battle.
Gunslinger: The more agile of the troops. Capable of shooting down enemies from afar with there weapons, they can not take
as much damage as a Sword Weilder though.
Bonus +2 Dex.
Attack Range is 7
Uses Guns and Busters (Arm Cannons).
Level 1: Peircer, A shot that hits a enemy will go through the enemy and hit whats behind it. Damage cut by 25%, 5 MP Cost.
Level 2: Charged Shot, Focus energy into your weapon and release a blast! Deals 2 Extra damage. 6 MP Cost
Level 3: Sniper Shot, Passive, Increases attack range by 1.
Level 4: Air Strike! Call down a missle from Aerial Support to deal splash damage to the enemy. 15 MP Cost, can not be used
in areas where Air Support can not reach.
Sage: The magically powered Sages, able to rip apart the troops of the Darkness with there powerful light abilities. Can not take much damage at all but capable of dealing wide spread damage.
Bonus +3 magic and Will.
Attack Range is dependent on spell, normal attack range is 1.
Uses Staffs.
Level 1: Sonic Wave, Shoot out a blast of concentrated sound from your staff, Explodes in a X shape on contact. 5 MP. Range 4.
Level 2: Heal, Heal for D10 of Health. Range of 2, one target area.
Level 3: Stop, Freeze A unit infront of you in place for 3 turns. Cost 15 MP.
Level 4: Firestorm 25 mana. Range 8. 4x4 AoE. Magic roll against target's Dexterity for success.
Preist: The healer on the battle field, capable of healing the pained guardians on the field and summoning the holy power of the goddess.
2 Bonus Points to Magic.
Attack Range is 1
Uses Staves.
Level 1: Heal, Heal a D10 of Health. Range of 2, covers an area of 2x2. 5 MP Cost.
Level 2: Psycholagy, Heal a D10 of Will. Range of 2, covers an area of 2x2. 5 MP Cost.
Level 3: Restore, Heals both Will and Health for 2D8, MP Cost 10.
Level 4: Judgement, Bring down a mighty white blade from the sky onto your enemy, dealing Holy Damage. Range of 5, 5X5 Area. MP Cost of 15.
Ninja/Kunoichi: Capable of infiltrating The Dark Ones temples and causing havoc. 2 Bonus Points to Dex, -1 to Strength.
Attack Range is 1
Uses Daggers.
Level 1: Shade, Makes you invisable and unseen by the enemy. Can not attack while invisable, lasts 3 turns, 6 MP Cost.
Level 2: Mana Block, 10 MP. Cuts off a enemies abelity to use spells/Abelities for 2 turns.
Level 3: Set Trap, Sets a trap that when activated deals a auto critical hit and holds the target in place for 2 turns.
Level 4: Show Stopper, Move at a blinding speed that freezes the battle field in place for you, allowing you to strike all enimies. Cost ALL Mana.
Dark One classes
Fallen Angel: The beings gain additional boost in magic and will, eventually gaining the abelity of flight as well but
Strength loss. -3 Strength, +2 Magic, +2 Will.
Level 1: Shadow Bolt, A Bolt of darkness that peirces 2 Enemies. 8 MP Cost. Range 4.
Level 2: Undeniable Urge, causes the unit to fall to the ground masturbating for 1 turn. Costs 15 MP.
Level 3: Flight, Passive, Wings sprout otu of your back, increases movement by 1.
Level 4: Shadow Ball, Shoot a ball of dark energy that explodes for a 3X3 Radious. Range 3. 25 MP Cost.
The Beast: Gain tentacles and a +4 in strength, -3 Will and -2 Dex.
Level 1: Smash! Deals +3 Damage. 8 MP Cost. Range 1.
Level 2: Rage, Gain a +2 bonus to str but lose -2 Dex. Lasts 2 turns.
Level 3: Eye of the Beast, Gain a additional dex. Passive.
Level 4: Multi-Rape, Grab 4 enemies next to you and rape them until unconsious, can not act while doing so. All MP Cost.
The Angelic: Capable of of Casting powerful mind altering magic. +2 to Magic and Will.
Level 1: Disguise, Alter the minds of all aroudn you to see you as a guardian. Cost 10 MP, lasts 2 turns.
Level 2: Blinding Flash, Blind the enemy making it where they can not hit for the next turn. Cost 10 Mana.
Level 3: Mind Crush! Crush the target in their mind. Deals 5 Will Damage. Cost 15 mana.
Level 4: Hypnotize, Take over all enemy soldiers next to you for 3 turns. Cost 25 Mana.
Name:
Level:
Faction:
Class:
Appearence:
Personality:
History:
HP: 16 for SwordWeilder/Beast + Str Bonus
10 For Gunslinger + Str Bonus
10 for Ninja/Angelic + Str Bonus
10 for Preist/Fallen Angel + Str Bonus
10 For Sage + Str Bonus
MP: 10 For Sword Weilders + Magic bonus
12 For Gunslinger/Beast + Magic Bonus
12 For Ninja/Angelic + Magic Bonus
16 for Preist/Fallen One + Magic Bonus
18 for Sage + Magic Bonus
Will: 10 + Will bonus.
Stats: (35 for Dark Ones, 30 for Guardians.)
Strength: Every 2 points over 10 gives you a +1 boost to Damage with physical Attacks and +2 to HP. Under 10 is -1 HP and -1 Physical Damage.
Dexterity: Every 2 over 10 is a +1 to dodge/hit rate, Every 2 under is a -1.
Magic: Every 2 points over 10 gives 1 additional Magic Damage and 2 additional MP, Deals -1 Magic Damage and -1 MP.
Will: Each 2 points put into this gives +1 additional Will.
Abelities: (Learned/Class Abelities)
XP:
Leveling: As you Level you also Grow in Rank. The following lists the Ranks and EXP needed ot reach that rank. EXP Resets to Zero at every level.
Guardian Ranks
Rank 1: 0 EXP Needed, Private Rank
Rank 2: 20 EXP Needed, Leutinent Rank
Rank 3: 40 EXP Needed, Captain
Rank 4: 80 EXP Needed, General
Dark One Ranks
Rank 1: 0 EXP Needed, Tainted Human
Rank 2: 20 EXP Needed, Tainted One
Rank 3: 40 EXP Needed, Fallen One
Rank 4: 80 EXP Needed, General
Guardian Classes
Swordweilder: The physically strong of the Guardians, weild laser swords or weaponry of that such. Are capable of battling the Dark Ones in close quarters with there Abilities.
Attack Range is 1
Uses Sword and Sheild.
+2 to strength.
Level 1: Cleave, you slash downwards with a mighty strike, if it successfully kills the enemy, you may attack another. 4 MP Cost
Level 2: Charged Slash, Focus energy into your blade and slash into the enemy! Dealing 2 extra points of damage, can be used after Cleave. 6 MP Cost.
Level 3: Howl of the Blade, 3 slashes which damage 25% less then your basic attack. 15 MP Cost.
Level 4: Call of Strength, Doubles the stats of all Guardian units for 3 turns. Costs all Mana, can be used once per battle.
Gunslinger: The more agile of the troops. Capable of shooting down enemies from afar with there weapons, they can not take
as much damage as a Sword Weilder though.
Bonus +2 Dex.
Attack Range is 7
Uses Guns and Busters (Arm Cannons).
Level 1: Peircer, A shot that hits a enemy will go through the enemy and hit whats behind it. Damage cut by 25%, 5 MP Cost.
Level 2: Charged Shot, Focus energy into your weapon and release a blast! Deals 2 Extra damage. 6 MP Cost
Level 3: Sniper Shot, Passive, Increases attack range by 1.
Level 4: Air Strike! Call down a missle from Aerial Support to deal splash damage to the enemy. 15 MP Cost, can not be used
in areas where Air Support can not reach.
Sage: The magically powered Sages, able to rip apart the troops of the Darkness with there powerful light abilities. Can not take much damage at all but capable of dealing wide spread damage.
Bonus +3 magic and Will.
Attack Range is dependent on spell, normal attack range is 1.
Uses Staffs.
Level 1: Sonic Wave, Shoot out a blast of concentrated sound from your staff, Explodes in a X shape on contact. 5 MP. Range 4.
Level 2: Heal, Heal for D10 of Health. Range of 2, one target area.
Level 3: Stop, Freeze A unit infront of you in place for 3 turns. Cost 15 MP.
Level 4: Firestorm 25 mana. Range 8. 4x4 AoE. Magic roll against target's Dexterity for success.
Preist: The healer on the battle field, capable of healing the pained guardians on the field and summoning the holy power of the goddess.
2 Bonus Points to Magic.
Attack Range is 1
Uses Staves.
Level 1: Heal, Heal a D10 of Health. Range of 2, covers an area of 2x2. 5 MP Cost.
Level 2: Psycholagy, Heal a D10 of Will. Range of 2, covers an area of 2x2. 5 MP Cost.
Level 3: Restore, Heals both Will and Health for 2D8, MP Cost 10.
Level 4: Judgement, Bring down a mighty white blade from the sky onto your enemy, dealing Holy Damage. Range of 5, 5X5 Area. MP Cost of 15.
Ninja/Kunoichi: Capable of infiltrating The Dark Ones temples and causing havoc. 2 Bonus Points to Dex, -1 to Strength.
Attack Range is 1
Uses Daggers.
Level 1: Shade, Makes you invisable and unseen by the enemy. Can not attack while invisable, lasts 3 turns, 6 MP Cost.
Level 2: Mana Block, 10 MP. Cuts off a enemies abelity to use spells/Abelities for 2 turns.
Level 3: Set Trap, Sets a trap that when activated deals a auto critical hit and holds the target in place for 2 turns.
Level 4: Show Stopper, Move at a blinding speed that freezes the battle field in place for you, allowing you to strike all enimies. Cost ALL Mana.
Dark One classes
Fallen Angel: The beings gain additional boost in magic and will, eventually gaining the abelity of flight as well but
Strength loss. -3 Strength, +2 Magic, +2 Will.
Level 1: Shadow Bolt, A Bolt of darkness that peirces 2 Enemies. 8 MP Cost. Range 4.
Level 2: Undeniable Urge, causes the unit to fall to the ground masturbating for 1 turn. Costs 15 MP.
Level 3: Flight, Passive, Wings sprout otu of your back, increases movement by 1.
Level 4: Shadow Ball, Shoot a ball of dark energy that explodes for a 3X3 Radious. Range 3. 25 MP Cost.
The Beast: Gain tentacles and a +4 in strength, -3 Will and -2 Dex.
Level 1: Smash! Deals +3 Damage. 8 MP Cost. Range 1.
Level 2: Rage, Gain a +2 bonus to str but lose -2 Dex. Lasts 2 turns.
Level 3: Eye of the Beast, Gain a additional dex. Passive.
Level 4: Multi-Rape, Grab 4 enemies next to you and rape them until unconsious, can not act while doing so. All MP Cost.
The Angelic: Capable of of Casting powerful mind altering magic. +2 to Magic and Will.
Level 1: Disguise, Alter the minds of all aroudn you to see you as a guardian. Cost 10 MP, lasts 2 turns.
Level 2: Blinding Flash, Blind the enemy making it where they can not hit for the next turn. Cost 10 Mana.
Level 3: Mind Crush! Crush the target in their mind. Deals 5 Will Damage. Cost 15 mana.
Level 4: Hypnotize, Take over all enemy soldiers next to you for 3 turns. Cost 25 Mana.
- DarknessInDeath
- Mob Grunt
- Posts:1284
- Joined:March 29th, 2010, 5:02 pm
- Contact:
Re: Character Sheets
Features of Dark Ones
Each Evolution line gains the same traits that go along with your characters own appearence. All 3 types eyes are Deep Crimson with the whites of there eyes pitch black. There skin is also a slight purple tint.
Fallen Angels: Remain mostly human in appearence except for Talon-like finger nails and small wings sprouting out of there back. At 3rd level the wings grow fully and emergy.
Beasts: Beasts have large tentacles and fangs, along with wolf like claws. They are also more muscular.
Angelics: The most human in appearence, they do not change in appearence except for there eyes, there skin goes through no changes.
Each Evolution line gains the same traits that go along with your characters own appearence. All 3 types eyes are Deep Crimson with the whites of there eyes pitch black. There skin is also a slight purple tint.
Fallen Angels: Remain mostly human in appearence except for Talon-like finger nails and small wings sprouting out of there back. At 3rd level the wings grow fully and emergy.
Beasts: Beasts have large tentacles and fangs, along with wolf like claws. They are also more muscular.
Angelics: The most human in appearence, they do not change in appearence except for there eyes, there skin goes through no changes.
- Evil Evi
- Wannabe Pimp
- Posts:877
- Joined:June 21st, 2009, 8:45 pm
- Contact:
Re: Character Sheets
Name: Celtori
Level: 1
Faction: Dark Ones
Class: Fallen Angel
Appearance:
Body: A eerily glowing purple colored tainted anthropomorphic Celebi. Her eyes' pupils are red, and the whites of her eyes are black. Her eye outlines are deep dark purple. The tip of her purple antenna is red. Her headspike's tip is dark purple.
Her arms slowly fade to dark purple and back to their original purple color.
Her fingers are like talons, but don't look very sharp.
Her wings are a very light pink tint, but they look like they have shrunk from the taint.
Her nipples are light purple.
Clothing: Celtori doesn't really care what clothing she's given to wear, but the main clothing she's most seen in is a pink bra and pink panties that both are laced with shiny purple. The bra has a single chain going down the back.
Personality: Celtori is submissive, obeying, and somewhat quiet.
History:
Celtori was a mere normal Celebi that resided in one of the forests. When the taint spreaded, most of her celebi sisters managed to flee, except her. She was tainted, and soon found her body heading to one of the suddenly new temples of Zenix.
HP: 9
MP: 22
Will: 11
Stats
Strength: 8
Dexterity: 10
Magic: 16
Will: 2
Abilities:
Level 1: Shadow Bolt, A Bolt of darkness that peirces 2 Enemies. 8 MP Cost. Range 4.
XP: 0
Level: 1
Faction: Dark Ones
Class: Fallen Angel
Appearance:
Body: A eerily glowing purple colored tainted anthropomorphic Celebi. Her eyes' pupils are red, and the whites of her eyes are black. Her eye outlines are deep dark purple. The tip of her purple antenna is red. Her headspike's tip is dark purple.
Her arms slowly fade to dark purple and back to their original purple color.
Her fingers are like talons, but don't look very sharp.
Her wings are a very light pink tint, but they look like they have shrunk from the taint.
Her nipples are light purple.
Clothing: Celtori doesn't really care what clothing she's given to wear, but the main clothing she's most seen in is a pink bra and pink panties that both are laced with shiny purple. The bra has a single chain going down the back.
Personality: Celtori is submissive, obeying, and somewhat quiet.
History:
Celtori was a mere normal Celebi that resided in one of the forests. When the taint spreaded, most of her celebi sisters managed to flee, except her. She was tainted, and soon found her body heading to one of the suddenly new temples of Zenix.
HP: 9
MP: 22
Will: 11
Stats
Strength: 8
Dexterity: 10
Magic: 16
Will: 2
Abilities:
Level 1: Shadow Bolt, A Bolt of darkness that peirces 2 Enemies. 8 MP Cost. Range 4.
XP: 0
- nocrose
- Juvenile Tentacle
- Posts:189
- Joined:June 26th, 2010, 11:36 am
- Location:va
- Contact:
Re: Character Sheets
Name: Nocrose
Level: 1 ?
Faction: guardian
Class: preist
Appearence:
4’6” looks like a light skinned female with white hair .
Clothing : weres a thong and wraps around his chest with a long loin cloth with white and gold trimming and sometimes weres a brilliant white cloak . (( picture coming soon ))
Personality: is the very image of a young priest he is quiet but when he speaks his melodic voice caries … most can mistake his voice for that of a younge womans . he is also shy when anyone flirts
Or hits on him making him nervios and shaken fighting his natural male instinks .he also studies most of the time.
History: Nocrose was raised in a guardian city by the followers of the goddess. Being an only child and around mostly women nocrose had a hard time adapting to his male body constantly
trying to fit in with the other girls and hardly ever seing another male and fighting his natural instincts he grew to be a preist of the goddess pure and flowering .
when he hit puberty his male hormones were lower than normal the only thing that defined him from a female was his natural male parts . he always follos his orders and fights any urges or
temtations of the flesh
hp: 8
mp: 18
will :13
stats
steangth: 7
Dexterity: 5
Magic: 14
Will: 6
Abilities
Level 1: Heal, Heal a D10 of Health. Range of 2, covers an area of 2x2. 5 MP Cost.
Level: 1 ?
Faction: guardian
Class: preist
Appearence:

4’6” looks like a light skinned female with white hair .
Clothing : weres a thong and wraps around his chest with a long loin cloth with white and gold trimming and sometimes weres a brilliant white cloak . (( picture coming soon ))
Personality: is the very image of a young priest he is quiet but when he speaks his melodic voice caries … most can mistake his voice for that of a younge womans . he is also shy when anyone flirts
Or hits on him making him nervios and shaken fighting his natural male instinks .he also studies most of the time.
History: Nocrose was raised in a guardian city by the followers of the goddess. Being an only child and around mostly women nocrose had a hard time adapting to his male body constantly
trying to fit in with the other girls and hardly ever seing another male and fighting his natural instincts he grew to be a preist of the goddess pure and flowering .
when he hit puberty his male hormones were lower than normal the only thing that defined him from a female was his natural male parts . he always follos his orders and fights any urges or
temtations of the flesh
hp: 8
mp: 18
will :13
stats
steangth: 7
Dexterity: 5
Magic: 14
Will: 6
Abilities
Level 1: Heal, Heal a D10 of Health. Range of 2, covers an area of 2x2. 5 MP Cost.
Last edited by nocrose on March 28th, 2011, 12:35 pm, edited 4 times in total.
- MarshallRay
- Lurker
- Posts:15
- Joined:March 26th, 2011, 7:40 am
- Location:Va
- Contact:
Re: Character Sheets
-Info:
Name: Ray
Level: 1
Faction: Dark Ones
Class: Beast
Appearance:is a anthropomorphic wolf, eyes that have deep crimson pupiles with the whites of his eyes being pitch black and his skin is a slight purple,
he has big fangs and claws, he has a athletic muscle build, there are 6 tenacles going down his back in rows of 2
Clothes: wearing a cloak and black pants
((pic to come ^^))
Personality: Queit and Sinister
History: a anthropomorphic wolf wandering from place to place and becomes tainted by Zenix's dark taint while wandering
-Stats:
HP: 19
MP: 12
Will: 10
Strength: 16
Dexterity: 10
Magic: 8
Will: 2
-Abilities:
Level 1: Smash! Deals +3 Damage. 8 MP Cost. Range 1.
-XP: 0
Name: Ray
Level: 1
Faction: Dark Ones
Class: Beast
Appearance:is a anthropomorphic wolf, eyes that have deep crimson pupiles with the whites of his eyes being pitch black and his skin is a slight purple,
he has big fangs and claws, he has a athletic muscle build, there are 6 tenacles going down his back in rows of 2
Clothes: wearing a cloak and black pants
((pic to come ^^))
Personality: Queit and Sinister
History: a anthropomorphic wolf wandering from place to place and becomes tainted by Zenix's dark taint while wandering
-Stats:
HP: 19
MP: 12
Will: 10
Strength: 16
Dexterity: 10
Magic: 8
Will: 2
-Abilities:
Level 1: Smash! Deals +3 Damage. 8 MP Cost. Range 1.
-XP: 0
It doesn't think. It doesn't feel.
It doesn't laugh or cry. All it does from dusk till dawn
Is make the soldiers die.
-Onean children's rhyme
It doesn't laugh or cry. All it does from dusk till dawn
Is make the soldiers die.
-Onean children's rhyme
- DarknessInDeath
- Mob Grunt
- Posts:1284
- Joined:March 29th, 2010, 5:02 pm
- Contact:
Re: Character Sheets
Okay, The next Character has to be a Guardien to even out the amounts on both sides.
- Wolf_Demon
- Mob Grunt
- Posts:1336
- Joined:June 20th, 2009, 9:48 am
- Contact:
Re: Character Sheets
Not quite darkness.
Evil evi has 32 stat point need to spend 3 more. -3 Strength, +2 Magic, +2 Will you should above by one 36
Nocrose has 28 needs to spend 2 more Gain tentacles and a 2 Bonus Points to Magic. above by 2 32
MarshallRay same as Evil evi +4 in strength, -3 Will and -2 Dex. you should be at 34 total.
Evil evi has 32 stat point need to spend 3 more. -3 Strength, +2 Magic, +2 Will you should above by one 36
Nocrose has 28 needs to spend 2 more Gain tentacles and a 2 Bonus Points to Magic. above by 2 32
MarshallRay same as Evil evi +4 in strength, -3 Will and -2 Dex. you should be at 34 total.
- Wolf_Demon
- Mob Grunt
- Posts:1336
- Joined:June 20th, 2009, 9:48 am
- Contact:
Re: Character Sheets
Name: Moko Redeyes
Level: Level 1
Faction: Guardian
Class: Gunslinger
Appearence: http://my.spill.com/photo/its-nice-to-h ... %3A1719567
Personality: Over confident, sometime spoil, always like being the center of attention, teaser.
History: She came from a richer family in one of the guardian main city, she a bit spoil at times, but she tries her hardest to fit in and pull her own weight around. She loves being around people. through sometime those people do not feel the same about her.
HP: 10
MP: 7
Will: 10
Strength: 10
Dexterity: 22
Magic: 0
Will: 0
Abelities: (Learned/Class Abelities)
Level 1: Peircer, A shot that hits a enemy will go through the enemy and hit whats behind it. Damage cut by 25%, 5 MP Cost.
Level: Level 1
Faction: Guardian
Class: Gunslinger
Appearence: http://my.spill.com/photo/its-nice-to-h ... %3A1719567
Personality: Over confident, sometime spoil, always like being the center of attention, teaser.
History: She came from a richer family in one of the guardian main city, she a bit spoil at times, but she tries her hardest to fit in and pull her own weight around. She loves being around people. through sometime those people do not feel the same about her.
HP: 10
MP: 7
Will: 10
Strength: 10
Dexterity: 22
Magic: 0
Will: 0
Abelities: (Learned/Class Abelities)
Level 1: Peircer, A shot that hits a enemy will go through the enemy and hit whats behind it. Damage cut by 25%, 5 MP Cost.
- Ramnos
- Slime
- Posts:36
- Joined:September 21st, 2009, 11:52 am
- Location:Latvia
- Contact:
Re: Character Sheets
Name: Ramnos;
Level: 1;
Faction: Dark one;
Class: fallen angel;
Appearance: Avatar of my profile.
Personality: Ramnos, could be described as a cunning and perverted being, always trying to find a way how to taint or rip apart ANYTHING that lies in the way of the dark legions.
History: Ramnos was a courier in a local town, once he got an assignment for a job in the capital, he rushed there at once, eager to take that place. Unfortunately it was a long way till the capitol, no people around, no news to be told, once he arrived, a terrible sight opened to him - the city was under siege, he tried to attempt to get inside, but soon was captured and corrupted till the state in which he is now.
Now he is a warrior of the Dark forces, eager to do anything his Commanders tell him... at least for now.
Status:
HP - 12;
MP - 14;
Will - 5;
Stats:
Strength - 12;
Dexterity - 4;
Magic - 14;
Will - 5;
P.D.: + 6; D/H rate: +2; Magic: +7 dmg., +14 mp; Will: +5;
Abilities:
1st lvl: Shadow bolt; Bolt of darkness;
Level: 1;
Faction: Dark one;
Class: fallen angel;
Appearance: Avatar of my profile.

Personality: Ramnos, could be described as a cunning and perverted being, always trying to find a way how to taint or rip apart ANYTHING that lies in the way of the dark legions.
History: Ramnos was a courier in a local town, once he got an assignment for a job in the capital, he rushed there at once, eager to take that place. Unfortunately it was a long way till the capitol, no people around, no news to be told, once he arrived, a terrible sight opened to him - the city was under siege, he tried to attempt to get inside, but soon was captured and corrupted till the state in which he is now.
Now he is a warrior of the Dark forces, eager to do anything his Commanders tell him... at least for now.
Status:
HP - 12;
MP - 14;
Will - 5;
Stats:
Strength - 12;
Dexterity - 4;
Magic - 14;
Will - 5;
P.D.: + 6; D/H rate: +2; Magic: +7 dmg., +14 mp; Will: +5;
Abilities:
1st lvl: Shadow bolt; Bolt of darkness;
Last edited by Ramnos on March 31st, 2011, 2:31 pm, edited 3 times in total.
- Courtmaster
- Tentacle Swarm
- Posts:300
- Joined:November 8th, 2009, 9:34 am
- Location:Vaniheim
- Contact:
Re: Character Sheets
Name: Aura
Age: 17
Level: 1
Faction: Guardians
Class: Gunslinger
Appearance: wip
Personality: Impulsive and sometimes childish, yet somehow still charismatic and well liked by most. Aura has a strong sense of right and wrong, and would rather die than compromise those standards.
History: Her mother died of illness when Aura was a child. Not long afterwards, her father (a renowned gunslinger) went missing in battle. Aura was sent to an orphanage, where she grew up trying (rather unsuccessfully) to train herself to be a great gunslinger like her father. Once she was old enough to leave the orphanage, she began her quest to search for her missing father, whom she believes to still be alive. She eventually joined the guardians, seeing it as an opportunity further train and see the world, hoping to find some clue of her father's whereabouts.
HP: 10
MP: 7
Will: 15
Str: 10
Dex: 12
Magic: 0
Will: 10
Abilities: Piercer
Age: 17
Level: 1
Faction: Guardians
Class: Gunslinger
Appearance: wip
Personality: Impulsive and sometimes childish, yet somehow still charismatic and well liked by most. Aura has a strong sense of right and wrong, and would rather die than compromise those standards.
History: Her mother died of illness when Aura was a child. Not long afterwards, her father (a renowned gunslinger) went missing in battle. Aura was sent to an orphanage, where she grew up trying (rather unsuccessfully) to train herself to be a great gunslinger like her father. Once she was old enough to leave the orphanage, she began her quest to search for her missing father, whom she believes to still be alive. She eventually joined the guardians, seeing it as an opportunity further train and see the world, hoping to find some clue of her father's whereabouts.
HP: 10
MP: 7
Will: 15
Str: 10
Dex: 12
Magic: 0
Will: 10
Abilities: Piercer
- Laughing Hyena
- Beast of Lust
- Posts:2160
- Joined:July 30th, 2009, 12:01 am
- Contact:
Re: Character Sheets
Name: Aramis
Level: 1
Faction: Guardians
Class: Swordwielder
Appearance: http://media.animegalleries.net/albums/ ... n.jpg?=123
Personality: Aramis is a rather serious man when it come to battle and is quite the pragmatic fighter, seizing any advantage he can over his opponent because in his mind there is only one rule in a battle and that is survival. Some may call him dishonorable but what good does honor have when one is dead. Aramis enjoys classical music as well in contrast and has an aversion to hard liquors as the taste sits badly in his mouth. He prefers wines and more flavorful drinks and rich foods. When it comes to women he prefers them of two contrasts. Of small petite forms or mature full figures with little middle ground.
History: His story is concerning a search for someone important who has gone missing in his life and hopes to find her once more. Joining the Guardians is the key to finding her and the side note is that he believes that the Dark Ones may be responsible for this.
HP: 20
MP: 8
Will: 12
Stats
Strength: 14
Dexterity: 10
Magic: 4
Will: 4
Abilities:
Cleave: (4 MP) You slash downwards with a mighty strike. If it successfully kills the enemy, you may attack another.
XP: 0
Level: 1
Faction: Guardians
Class: Swordwielder
Appearance: http://media.animegalleries.net/albums/ ... n.jpg?=123
Personality: Aramis is a rather serious man when it come to battle and is quite the pragmatic fighter, seizing any advantage he can over his opponent because in his mind there is only one rule in a battle and that is survival. Some may call him dishonorable but what good does honor have when one is dead. Aramis enjoys classical music as well in contrast and has an aversion to hard liquors as the taste sits badly in his mouth. He prefers wines and more flavorful drinks and rich foods. When it comes to women he prefers them of two contrasts. Of small petite forms or mature full figures with little middle ground.
History: His story is concerning a search for someone important who has gone missing in his life and hopes to find her once more. Joining the Guardians is the key to finding her and the side note is that he believes that the Dark Ones may be responsible for this.
HP: 20
MP: 8
Will: 12
Stats
Strength: 14
Dexterity: 10
Magic: 4
Will: 4
Abilities:
Cleave: (4 MP) You slash downwards with a mighty strike. If it successfully kills the enemy, you may attack another.
XP: 0
- Rexamillion
- Mob Grunt
- Posts:1369
- Joined:August 22nd, 2009, 1:49 pm
- Contact:
Re: Character Sheets
Name: Gor Shrakgut
Level:1
Faction: Dark Ones
Class: Beast
Buffs = +4 Str -3 Will -2 Dex
Appearence:http://www.epilogue.net/cgi/database/ar ... l?id=52105 Dark muscled flesh, tall and imposing, little armor as his orc blood made wounds matter little to his scarred body. Should he lose limb he merely has to sow it back on in by the months end it would heal just a nasty circling scar to remind him to duck.
Personality: A brutal loner beast, he cares little for the fate of others, merely to sate his own desires and needs. Following the dark ones for they help him greater, as well as gain him the flesh of guardians that he may ravage viciously.
History: Once a powerful orc warrior, he was infected with the taint easily however, as his desires tended to take over his mind as, following into the dark one trap, but at least enjoying the foul near demonic flesh of the dark one whores. With his new found strength and , appendages, he seeks new flesh to take and let the music of their screams fill his ears.
HP: 16 + Str Bonus = 24
MP: 12 + Magic Bonus =10
Will: 10 + Will bonus. = 15
Stats: 35 for Dark Ones
Strength: Every 2 points over 10 gives you a +1 boost to Damage with physical Attacks and +2 to HP. Under 10 is -1 HP and -1 Physical Damage.
12 +4 =16 +4 dmg +8 HP
Dexterity: Every 2 over 10 is a +1 to dodge/hit rate, Every 2 under is a -1.
9 -2 =7 -1 D/H
Magic: Every 2 points over 10 gives 1 additional Magic Damage and 2 additional MP, Deals -1 Magic Damage and -1 MP.
6 =6 -2 Md -2MP
Will: Each 2 points put into this gives +1 additional Will.
8 -3 = 5 +5 Will
Abelities: (Learned/Class Abelities)
Level 1: Smash! Deals +3 Damage. 8 MP Cost. Range 1.
XP:0
Level:1
Faction: Dark Ones
Class: Beast
Buffs = +4 Str -3 Will -2 Dex
Appearence:http://www.epilogue.net/cgi/database/ar ... l?id=52105 Dark muscled flesh, tall and imposing, little armor as his orc blood made wounds matter little to his scarred body. Should he lose limb he merely has to sow it back on in by the months end it would heal just a nasty circling scar to remind him to duck.
Personality: A brutal loner beast, he cares little for the fate of others, merely to sate his own desires and needs. Following the dark ones for they help him greater, as well as gain him the flesh of guardians that he may ravage viciously.
History: Once a powerful orc warrior, he was infected with the taint easily however, as his desires tended to take over his mind as, following into the dark one trap, but at least enjoying the foul near demonic flesh of the dark one whores. With his new found strength and , appendages, he seeks new flesh to take and let the music of their screams fill his ears.
HP: 16 + Str Bonus = 24
MP: 12 + Magic Bonus =10
Will: 10 + Will bonus. = 15
Stats: 35 for Dark Ones
Strength: Every 2 points over 10 gives you a +1 boost to Damage with physical Attacks and +2 to HP. Under 10 is -1 HP and -1 Physical Damage.
12 +4 =16 +4 dmg +8 HP
Dexterity: Every 2 over 10 is a +1 to dodge/hit rate, Every 2 under is a -1.
9 -2 =7 -1 D/H
Magic: Every 2 points over 10 gives 1 additional Magic Damage and 2 additional MP, Deals -1 Magic Damage and -1 MP.
6 =6 -2 Md -2MP
Will: Each 2 points put into this gives +1 additional Will.
8 -3 = 5 +5 Will
Abelities: (Learned/Class Abelities)
Level 1: Smash! Deals +3 Damage. 8 MP Cost. Range 1.
XP:0
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