Story - Dragon Fieldtrip
- humbird0
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A perverted teacher takes some girls on a very special fieldtrip.
This was actually inspired by some GIF animations I found.
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Content: bestiality loli lesbian
Download: dragonFieldtrip.swf
Level-Editor: DragonFieldtrip.zip
Last edited by humbird0 on February 23rd, 2013, 12:27 pm, edited 2 times in total.
- shinox23
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Re: Story - Dragon Fieldtrip
Dude... If you make a continuation on this one I'd be happy... iono about everybody else...
- Renmaru
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Re: Story - Dragon Fieldtrip
I agree 555%shinox23 wrote:Dude... If you make a continuation on this one I'd be happy... iono about everybody else...
- humbird0
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Re: Story - Dragon Fieldtrip
I thought about adding a scene of one of the girls running the sex-ed class and using the teacher as a visual aid.
But that didn't seem like enough to make another story.
I didn't add it to this one because I needed a way to end it.
But that didn't seem like enough to make another story.
I didn't add it to this one because I needed a way to end it.
- Wootlool
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Re: Story - Dragon Fieldtrip
hmmm.... I've got this small talent for stories, so if you need any help, im glad to help out....
"Woow I´ve got big eyes, did you see my big eyes, they´re sooo big.. OMG I can´t believe they´re so big, it´s just impossible how big they are, they´re just too big to be true!! It´s amazing how big my eyes are, I can´t believe" "SHUT UP, STUPID CAT!!!"
- Darkdragon
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Re: Story - Dragon Fieldtrip
Crazy principles, girls turn sex freaks, and everythings topsy tervy.
Not really a story, just a porn flash.
Incorperating images and flashes is new.
(Even though they only match kinda well.)
Other than that, not too much on critque here.
(Course then again, my pants were on the whole time.)
OH YEAH, ONE MORE THING! That "there's no limit" jock jam thing-a-mijig song. I noticed.
Not really a story, just a porn flash.
Incorperating images and flashes is new.
(Even though they only match kinda well.)
Other than that, not too much on critque here.
(Course then again, my pants were on the whole time.)
OH YEAH, ONE MORE THING! That "there's no limit" jock jam thing-a-mijig song. I noticed.
The Chatroom: http://xat.com/TPPFCBFMOBoooyyyy
- Sagi
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Re: Story - Dragon Fieldtrip
seems the teacher got more than she bargened for
- movsoldier12
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Re: Story - Dragon Fieldtrip
hey i was watching this footage and i was thinking would you be interested in make this into a game some how? cause that would be really cool it would be like a quest type rp and i'm thinking not only do have to battle dragons but other types of beasts as well and their motive isn't to kill you it's to breed with you but you could only take so much before you passout and then have to fight them again. not all of them over a gain just the one you're currently fighting. is that something you be intersted in making?
- humbird0
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Re: Story - Dragon Fieldtrip
Probably not.
The main problem with your approach is that the game expects the player to fight to avoid seeing sex.
Why would anybody want to?
It would make more sense for the sex to be a reward for winning.
The most straightforward way is to play as the dragon.
Also, throwing in a battle system isn't enough to make a game fun.
The main problem with your approach is that the game expects the player to fight to avoid seeing sex.
Why would anybody want to?
It would make more sense for the sex to be a reward for winning.
The most straightforward way is to play as the dragon.
Also, throwing in a battle system isn't enough to make a game fun.
- Kuroshu
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Re: Story - Dragon Fieldtrip
A battle system can work. Never Heard of BF?(Battle Fuck) The name says it all. Instead of attacks such as fire ball, blizzard, etc. The players moves would be sex-related. In this case when the player wins you can reward them with more Sex, or breaking the girl's will so she'd be you slave/mate/wife/GF/etc.
What he was refering to might be GOR(Game over Rape) were as if the character lost then it'd be a sex scene. This can still work making it so that if the character has TOO MUCH sex in a short amount of time then they'd loose. So 6 things have their way with the girl in 2 minutes then they'd get the GOR scene.
What he was refering to might be GOR(Game over Rape) were as if the character lost then it'd be a sex scene. This can still work making it so that if the character has TOO MUCH sex in a short amount of time then they'd loose. So 6 things have their way with the girl in 2 minutes then they'd get the GOR scene.
- Omega117
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Re: Story - Dragon Fieldtrip
not to be an ass or pointing out the obvious or however you look at this but with Humbird's games the GOR COULD work but that require fighting monsters or something. Then Kuroshu wishes for 'pet' girls basically. But there's one thing that would make either of those idea's suck putting it in these games, Humbird is a very good programmer and an artist enough that we can know whats going on (though actually I prefer this type of artwork) But look at all the games he's made if you havn't already. Neither of those suggestions would work into any of it, he has no GOR games I've seen, but if you really want a battle game play his pokemon game. (which in no rush hopefully he has next city done sometime in the next few months since the game is very good and fun to play even if it wasn't hentai with the perverted twists to all that players ;P)
- Kuroshu
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Re: Story - Dragon Fieldtrip
GOR doesn't necessarily have to be from battles. Here's an Example: Talking to an NPC who is hypnotizing your PC every time you talk to him So in the end he gains full control and makes you a sexslave resulting in a GOR.
If BF is JUST "pet" game then same goes for almost every RPG game out there. Since you have a party of 4 and fight in turns. Since BF just replaces the Attacks and skills, it's pretty much the same. Fighting games(Like Street Fighter) that have moves that activates intercourse are also considered BF games. Bottom Line: Any games where you fight and have moves relating to sex can be considered BF. "Pet" games can fall in this category, but not all BF are "pet" games. Yes it made you seem like an ass(for me that is) so I'll be one to, do research.
I've played most if not all of humbirdo's flashes. Most are Interactive stories or games that have no battle to them. So I understand not having BF since there is no battle but GOR can still be put in. Much like the example. It could also be from failing a quest, etc.
If BF is JUST "pet" game then same goes for almost every RPG game out there. Since you have a party of 4 and fight in turns. Since BF just replaces the Attacks and skills, it's pretty much the same. Fighting games(Like Street Fighter) that have moves that activates intercourse are also considered BF games. Bottom Line: Any games where you fight and have moves relating to sex can be considered BF. "Pet" games can fall in this category, but not all BF are "pet" games. Yes it made you seem like an ass(for me that is) so I'll be one to, do research.
I've played most if not all of humbirdo's flashes. Most are Interactive stories or games that have no battle to them. So I understand not having BF since there is no battle but GOR can still be put in. Much like the example. It could also be from failing a quest, etc.
- Omega117
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Re: Story - Dragon Fieldtrip
mhmm true it can be implemented into all games, and glad you were honest, yes I am an ass, try not to be all the time but I find different game styles to be interesting. The rewards in ROR games are amazing for losing but don't you feel like your getting sucked out for winning with less impressive awards as those of losing? So making games where you only get rewarded for winning its like your fighting for the stuff you want and not just fapping off to it with losing. I mean yes maybe with the style humbird makes games in it might be cool to see a few GOR games, but don't you feel like his type of games are much funner when you gotta work for it? That's just my opinion I guess but I'm glad humbird is putting out games where you have to work to get things
- humbird0
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Re: Story - Dragon Fieldtrip
I see, so "Game-over rapes" are actually more like obscure alternate endings, rather than losses.
So people would explore the game trying to see how many they can find.
Therein lies the achievment.
In a sense, the "Bunny Farm" game sort of does this, except that the endings aren't called game-overs, even though they do technically end the game.
It seems we might be talking about two different styles of game design.
Challenge-based rewards, and exploration-based rewards.
One can reward players for overcoming a challenge, such as winning a battle.
Or one can hide rewards and have the player discover them, sort of like easter eggs.
There's still a sense of accomplishment because the player has to find them. The challenge lies in finding them all.
Now that I think about it, most of my best RPG-Maker games were the ones that encouraged the player to experiment and explore.
Aside from acting as alternate endings, it doesn't really make sense to end the game after discovering an obscure sex scene.
If there are more to find, you know the player is just going to play again, so it's redundant.
And replaying the intro levels over again is repetitive and boring. Arcade games use that as a punishment for losing.
If you have alternate endings, you should give the player a chance to save beforehand for this reason.
So people would explore the game trying to see how many they can find.
Therein lies the achievment.
In a sense, the "Bunny Farm" game sort of does this, except that the endings aren't called game-overs, even though they do technically end the game.
It seems we might be talking about two different styles of game design.
Challenge-based rewards, and exploration-based rewards.
One can reward players for overcoming a challenge, such as winning a battle.
Or one can hide rewards and have the player discover them, sort of like easter eggs.
There's still a sense of accomplishment because the player has to find them. The challenge lies in finding them all.
Now that I think about it, most of my best RPG-Maker games were the ones that encouraged the player to experiment and explore.
Aside from acting as alternate endings, it doesn't really make sense to end the game after discovering an obscure sex scene.
If there are more to find, you know the player is just going to play again, so it's redundant.
And replaying the intro levels over again is repetitive and boring. Arcade games use that as a punishment for losing.
If you have alternate endings, you should give the player a chance to save beforehand for this reason.
Last edited by humbird0 on July 12th, 2011, 5:48 am, edited 1 time in total.
- shinox23
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Re: Story - Dragon Fieldtrip
I just read everything above and I only have 1 question: "Will you try this GOR idea or will you save it for another time?"
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