Babysitters Club 2

Forum for the discussion of Humbird0's various projects!
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XxDeceptionxX
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Re: Babysitters Club 2

Post by XxDeceptionxX » September 23rd, 2010, 10:49 pm

Do you think some missions need to be easier?
I'd like to know where people get stuck.
Hmm, hard to say, since gameplay is diffrent for everyone. In my opinion it's kind of easy. Maybe you can make a poll or something on your website.( the flash updater thingy, I don't know if you can add a poll to that) That way you might be able to find out alot about what's good and bad in other people's opinion.

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Re: Babysitters Club 2

Post by humbird0 » September 24th, 2010, 6:35 am

Not sure how to do polls or what to even ask.
But I did create a thread for any issues people have with this game:
viewtopic.php?f=68&t=2037

I'm not sure anybody knew about this thread, so I'm posting it here.

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Re: Babysitters Club 2

Post by XxDeceptionxX » September 24th, 2010, 12:02 pm

humbird0 wrote:Not sure how to do polls or what to even ask.
But I did create a thread for any issues people have with this game:
viewtopic.php?f=68&t=2037

I'm not sure anybody knew about this thread, so I'm posting it here.

Hmm, since you don't have alot of experiences with making polls, or what to ask. you could make a new thread in your section with questions like these:

Babysitter's club 2

1. Do you find some missions hard, so yes, tell me wich, and what is hard about it.

2. Do you think that something needs to be diffrent gameplay wise? Like UI or anny other settings that might need change.

3. What do you like about the game the most?

4. Would you like to see more of it?


I think that if you let a decent amount of people answer those kind of questions you will have more insight in what people want, and how they want it. (Excluding new missions and new scenarios.)

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Re: Babysitters Club 2

Post by Darkeraser » September 24th, 2010, 2:41 pm

humbird0 wrote: Do you think some missions need to be easier?
I'd like to know where people get stuck.
... I see my point did not stick.

The games of Humbirdo are so easy, that my little brother accidently stumbled across one, and actually got so bored that he closed it before any hentai came. Like... Dont hate me. i know i say that alot, but i mean this in good will.
Humbirdo, your games are so easy that im pretty sure i could beat them with my hands and legs tied behind my back, blindfolded, deaf, and in a human centrifuge.
I aint hating, but i mean... the games are so easy that anyone who can think ahead, and plan out things, along with having a little experience in what you've done before, and you can almost literally guess what is going to happen...
Thats bad.
What if Mario was so easy and repetitive that you knew what the ending was like before you even got there? (Oh shi... i cant use that anymore! i just realized that Nintendo is doing just that!)
i mean... cmon dude, everyone loves your stuff, but you can only milk a cow so many times in a lifetime...

Deception suggested a harder difficulty, im suggesting revamping your concepts and updating them to something newer, and nemesis thinks things are just fine the way they are. I dont know, i believe that because the world changes people are going to change too, and seeing the same thing day after day, and being able to predict it like a mystic makes me feel like you put time, but less effort into how they flow and interact... I dont know, when i see an RPG i assume i'll be doing something involving a challenge, test, or trial, not doing the last thing i did last game, With a twist of lemon on the side. :3

I dunno, its your shit. im just saying that after being here for quite a bit the only person here who has not changed an iota is Humbirdo. And maybe thats why some people like him and his flashes. if people are still diggin' the easy flashes and kinky fetishes, then who am i to disagree with the masses?

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Re: Babysitters Club 2

Post by humbird0 » September 25th, 2010, 10:20 am

That's kind of funny that he got bored before running into the questionable stuff.

Anyway, people like variety, so your point is a good one.
My fetishes aren't likely to change. So it's mostly a matter of adding gameplay challenges.
I recall that some of my best games focused heavily on gameplay experiments, such as "New Day", "Time Wabbit", "Tears of Inferno", and "Platformer"

You're actually fairly correct that this game involves time, but little effort on my part.
I spent half a year creating tools that make it nearly effortless to build levels and scenes. (Being lazy is hard work ;-)
"Babysitter's Club 2" is mostly just an experiment in how to make hentai content optional, so gameplay isn't really the focus this time around.

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Re: Babysitters Club 2

Post by Darkeraser » September 25th, 2010, 11:36 am

humbird0 wrote: Anyway, people like variety, so your point is a good one.
My fetishes aren't likely to change. So it's mostly a matter of adding gameplay challenges.
I recall that some of my best games focused heavily on gameplay experiments, such as "New Day", "Time Wabbit", "Tears of Inferno", and "Platformer"
And thats what i mean! i knew that you used other games, focusing on the game play... but yeesh, i didnt know you did what i do. x3
That's the problem with those "helpful templates"... Like a mimi, after several uses, they're soiled, and unusable untill they are washed from memory... you just need to incorporate something new, Im glad it wont be another fetish tho :3
i dunno, if you ever need help with ideas im sure me n the lurkers here would be more then willing to offer our opinions and advice... i used to make flashes with a couple of friends, and making templates to do them was my specialty. so if you want a "second opinion" on something, atleast you've got people here who can help...
Just dont ask uriel, TP, or Zeta... Zeta has a lot to do, Uriel is a "work at your own pace" person, and tp would charge you out the arse for whatever you paid for... x3
Honestly, i wonder if Toonpimp would even charge to look something over... :3

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Re: Babysitters Club 2

Post by humbird0 » September 25th, 2010, 1:30 pm

I don't use Flash templates. I forget it even had them.
I was referring to the universal level editor I created.

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Re: Babysitters Club 2

Post by XxDeceptionxX » September 26th, 2010, 3:30 am

"Babysitter's Club 2" is mostly just an experiment in how to make hentai content optional, so gameplay isn't really the focus this time around.
Hmmm. So you're saying it's more like some kind of ''application'' where you can play around a bit and experiment with a couple of things? If that's true then the gameplay doesn't matter, since it's not really a game.

Annyways, the fetishes are alright, the story setting is really nice, so I think people tend to search for other flaws. That's why some people (including me) started to let you know that the gameplay was a bit to easy, but to be honest, I wasn't even sure if this was a real ''game'' or just something that you would use to make an even more EPIC game. And I also think, if you even transform this to a real game, it would be just as good as making a new one. I really like the way you can skip missions if the fetish doesen't appeal.

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Re: Babysitters Club 2

Post by humbird0 » September 26th, 2010, 7:01 am

It's kind of a game, but not a great one.
It's one or two steps up from being a self-playing scenario.

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Re: Babysitters Club 2

Post by Darkeraser » September 26th, 2010, 9:31 am

humbird0 wrote:It's kind of a game, but not a great one.
It's one or two steps up from being a self-playing scenario.
well, like i said... your new stuff is sort of getting old to people who've seen it for awhile... all I'm saying is that if you throw in a few puzzles, maybe a contest of some kind, and the ability to set a difficulty level with different pictures or something, and bang.
i don't know what else would make it funner... :3
I dunno, maybe... uhhh... Hrm.
After i think up something, maybe I'll throw a few ideas out... i haven't had a lot of time to play ._.

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Re: Babysitters Club 2

Post by Kuroshu » September 27th, 2010, 7:36 am

I liked his games~ Sprite porn ftw?!
But yes it gets a bit dull after a while (but that never stopped me form playing it apparently).
Could I suggest having a complex story/plot? There's bound to be some good ideas out there...

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Re: Babysitters Club 2

Post by Darkeraser » September 28th, 2010, 2:43 pm

Kuroshu wrote:I liked his games~ Sprite porn ftw?!
But yes it gets a bit dull after a while (but that never stopped me form playing it apparently).
Could I suggest having a complex story/plot? There's bound to be some good ideas out there...
some of his do have pretty complex story's, they're just not long enough to be considered a novel or a book, and fit quite well as a text adventure... like i said before, i dont think his stories need to be changed at all, just the root function of them... they should challenge someone A LITTLE, and reward accordingly. i mean, in fallout 3 they didnt give you a Tesla cannon for walking to project purity, No, you needed to beat the original game, get the DLC, and beat that until you can get to the entrance to AFB and to the mobile crawler, only then did it give you the powerful weapon. I aint sayin "Hey humbirdo, you should expand your games and make them longer and harder to program!" what im saying is that he should program a few "base" games, such as a memory game, or something involving time, or anything accordingly, and fixate that to a difficulty level, and a reward for doing so.
Humbirdo can do whatever the fuck he wants to his games, whether it's continuing the current model, fixing it, scrapping it, you name it. But, i cant stand idle and watch as someone keeps making the same game again, just with alterations to specific parts... That reason alone is exactly why i stopped making flashes with my friends, and funding their endeavors... ._.

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Re: Babysitters Club 2

Post by XxDeceptionxX » September 29th, 2010, 7:44 am

Darkeraser wrote:
Kuroshu wrote:I liked his games~ Sprite porn ftw?!
But yes it gets a bit dull after a while (but that never stopped me form playing it apparently).
Could I suggest having a complex story/plot? There's bound to be some good ideas out there...
some of his do have pretty complex story's, they're just not long enough to be considered a novel or a book, and fit quite well as a text adventure... like i said before, i dont think his stories need to be changed at all, just the root function of them... they should challenge someone A LITTLE, and reward accordingly. i mean, in fallout 3 they didnt give you a Tesla cannon for walking to project purity, No, you needed to beat the original game, get the DLC, and beat that until you can get to the entrance to AFB and to the mobile crawler, only then did it give you the powerful weapon. I aint sayin "Hey humbirdo, you should expand your games and make them longer and harder to program!" what im saying is that he should program a few "base" games, such as a memory game, or something involving time, or anything accordingly, and fixate that to a difficulty level, and a reward for doing so.
Humbirdo can do whatever the fuck he wants to his games, whether it's continuing the current model, fixing it, scrapping it, you name it. But, i cant stand idle and watch as someone keeps making the same game again, just with alterations to specific parts... That reason alone is exactly why i stopped making flashes with my friends, and funding their endeavors... ._.

Cheers.

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Re: Babysitters Club 2

Post by Darkeraser » September 30th, 2010, 4:40 am

XxDeceptionxX wrote: Cheers.
Thats a better reaction then what i was expecting. :3!

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Re: Babysitters Club 2

Post by Mewdles » September 30th, 2010, 6:53 pm

Provided link doesn't work, by the way.

Actually, it just doesn't like Firefox, but it thinks Google Chrome is just fine.

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