Babysitters Club 2

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Re: Babysitters Club 2

Post by humbird0 » September 20th, 2010, 9:16 am

I just updated the game.
There's a new mission at the boy's house after you get the 1st batch of photos.

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Re: Babysitters Club 2

Post by Kuroshu » September 21st, 2010, 9:52 am

Sweet~
Time to redownload!

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Re: Babysitters Club 2

Post by XxDeceptionxX » September 22nd, 2010, 9:17 am

Your missions keep getting better and more interactive. I like them. I have an idea/solution to your problem with your glitched save/load buttons. At least, if you haven't already tried it. How about making some sort of ''pause'' menu where you can save and load data,or view short info about the characters in the game, and show your current objective. Wouldn't that be sweet?

Keep the good work up (:

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Re: Babysitters Club 2

Post by humbird0 » September 22nd, 2010, 4:23 pm

The problem I've been having with the save/load buttons is that the movieClips that were on-screen when you saved are not restored.
This means that the HUD and save/load buttons are missing after you load.
A possible solution is to have a specific room for loading and saving.
I could set a variable right before saving, and turn it off right after.
When you load the game, an event in that room would see that the variable is set, assume the HUD is missing, and restore it.
Last edited by humbird0 on September 22nd, 2010, 4:24 pm, edited 1 time in total.

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Re: Babysitters Club 2

Post by humbird0 » September 22nd, 2010, 4:23 pm

And another update today!
This time, I added a mission near the general store.

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Re: Babysitters Club 2

Post by Darkeraser » September 22nd, 2010, 6:45 pm

humbird0 wrote:And another update today!
This time, I added a mission near the general store.
man, if only Uriel put as much work into his things as you do...
it feels like for every step forward he takes, theres about 7 bugs that follow...
And i aint talkin' spiders and ants. lul.

I dont have a lot of time, but thanks for the update! I'll check it in the morning, for twilight is decending upon my area... :3

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Re: Babysitters Club 2

Post by XxDeceptionxX » September 23rd, 2010, 9:46 am

humbird0 wrote:The problem I've been having with the save/load buttons is that the movieClips that were on-screen when you saved are not restored.
This means that the HUD and save/load buttons are missing after you load.
A possible solution is to have a specific room for loading and saving.
I could set a variable right before saving, and turn it off right after.
When you load the game, an event in that room would see that the variable is set, assume the HUD is missing, and restore it.

Hmmm. Good idea. I think you should mess around with that a bit, test it out you know what I'm saying? I think that alot of people would appreciate the save/load buttons. I also have an idea for future gameplay. Hear me out if you wish.

How about adding game difficulty modes, as in;
-easy
You will get more money for missions, but there will be less missions/pictures/sex scenes available.

-regular
The game how it is now.(including future missions you plan to make)

-hard
Less money per mission. (maybe 2 or 3 exclusive hard mode missions to make up for the lost money so that you can get 70 bucks for the film roll again)
and ofcourse more pictures.

It's just an idea, maybe I just gave you inspiration, maybe not. At least I gave my oppinion. (:

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Re: Babysitters Club 2

Post by Nemesis96669 » September 23rd, 2010, 2:10 pm

XxDeceptionxX wrote:
humbird0 wrote:The problem I've been having with the save/load buttons is that the movieClips that were on-screen when you saved are not restored.
This means that the HUD and save/load buttons are missing after you load.
A possible solution is to have a specific room for loading and saving.
I could set a variable right before saving, and turn it off right after.
When you load the game, an event in that room would see that the variable is set, assume the HUD is missing, and restore it.

Hmmm. Good idea. I think you should mess around with that a bit, test it out you know what I'm saying? I think that alot of people would appreciate the save/load buttons. I also have an idea for future gameplay. Hear me out if you wish.

How about adding game difficulty modes, as in;
-easy
You will get more money for missions, but there will be less missions/pictures/sex scenes available.

-regular
The game how it is now.(including future missions you plan to make)

-hard
Less money per mission. (maybe 2 or 3 exclusive hard mode missions to make up for the lost money so that you can get 70 bucks for the film roll again)
and ofcourse more pictures.

It's just an idea, maybe I just gave you inspiration, maybe not. At least I gave my oppinion. (:
...FFS XxDeceptionxX STOP demanding things...haminbird0 makes his games as he wishes so..and he doesn't need any lurkers demanding things from him..and what the hell?? difficulty??? what's so hard about going from place A to place B in this game...you are not fooling anyone here,you just indirectly ask for more porn and more quests...
I mean it doesn't take understand...this is a frigin adventure type game,no puzzles to challenge you no nothing...just straight storyline and that's what's great about it....and should for some otherworldly reason want less quests...guess what you can use the wisely put get the money now system...
for crying out loud lurkers...this is not your fapping aid forum.
and in the future if a developer makes a game DON'T SUGGEST A THING UNLESS THE DEVELOPER ASK FOR IT...seesh it's people like you that got western people banned from VHgame site...

Now to stop ranting...go for it Humingbird0 the save room sound like a great idea...(in this part I kind of violate what I said above :P but it's in order to save u time ;D)...how about turning the heroines bedroom as the save point? it's used in many games and it shouldn't be that hard to modify it .

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Re: Babysitters Club 2

Post by Darkeraser » September 23rd, 2010, 3:34 pm

Nemesis96669 wrote:
XxDeceptionxX wrote: It's just an idea, maybe I just gave you inspiration, maybe not. At least I gave my oppinion. (:
...FFS XxDeceptionxX STOP demanding things...haminbird0 makes his games as he wishes so..and he doesn't need any lurkers demanding things from him..and what the hell?? difficulty??? what's so hard about going from place A to place B in this game...you are not fooling anyone here,you just indirectly ask for more porn and more quests...
I mean it doesn't take understand...this is a frigin adventure type game,no puzzles to challenge you no nothing...just straight storyline and that's what's great about it....and should for some otherworldly reason want less quests...guess what you can use the wisely put get the money now system...
for crying out loud lurkers...this is not your fapping aid forum.
and in the future if a developer makes a game DON'T SUGGEST A THING UNLESS THE DEVELOPER ASK FOR IT...seesh it's people like you that got western people banned from VHgame site...
So, you're saying that he should not offer opinions and idea's just because you've got a higher post count?

Dude, Nolatare would rip you a new one after seeing that. He merely suggested that humbirdo could potentially add in ways to modify the game, or create challenges.
In no way, WHATSOEVER, did Deception ever say "Hey humbirdo, yknow what you should do?"

He said his 15 cents, and you trolled on him.

The game is a bit easy. heck, i find most of humbirdo's game with little to no effort needed to get anywhere. Maybe a difficulty setting, and a couple of challenges, would be found as a welcome, and very exciting alternative to replaying a game 95 times to see everything.

And btw, Its people like YOU, who ASSUME shit like that, that got people banned from VH. Giving an idea, and trying to indirectly control a game's development through suggestion are two different things. Same with Criticism and Trolololing.

Humbirdo can do whatever he wants with the ideas, so maybe, just like Deception, you should shut the fuck up, and not offer ideas if you're going to be so hypocritical about it, that you pretty much start yourself ablaze with idiocy and indecency. Like you said, humbirdo does whatever he wants, whenever he wants, to his video games. That includes adopting ideas from lurkers, and regulars.

In conclusion, im all for the addition of some sort of difficulty modifier, But with limitations in mind i do not know exactly how you would implement something like that. I believe that if Deception could Elaborate on what his idea would be, besides merely suggesting the limiting of money and the needed ability of foresight.

Get angry over his lack of specifications and elaboration. Dont troll on his idea.
Else you're more hypocritical then most celebrities and politicians.
*Tosses on his 3 Dog Authetic Headwrap and clothes*
Dont feed the Trolls, That is all. :P

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Re: Babysitters Club 2

Post by Nemesis96669 » September 23rd, 2010, 5:17 pm

Darkeraser wrote:
Nemesis96669 wrote:
XxDeceptionxX wrote: It's just an idea, maybe I just gave you inspiration, maybe not. At least I gave my oppinion. (:
...FFS XxDeceptionxX STOP demanding things...haminbird0 makes his games as he wishes so..and he doesn't need any lurkers demanding things from him..and what the hell?? difficulty??? what's so hard about going from place A to place B in this game...you are not fooling anyone here,you just indirectly ask for more porn and more quests...
I mean it doesn't take understand...this is a frigin adventure type game,no puzzles to challenge you no nothing...just straight storyline and that's what's great about it....and should for some otherworldly reason want less quests...guess what you can use the wisely put get the money now system...
for crying out loud lurkers...this is not your fapping aid forum.
and in the future if a developer makes a game DON'T SUGGEST A THING UNLESS THE DEVELOPER ASK FOR IT...seesh it's people like you that got western people banned from VHgame site...
So, you're saying that he should not offer opinions and idea's just because you've got a higher post count?

Dude, Nolatare would rip you a new one after seeing that. He merely suggested that humbirdo could potentially add in ways to modify the game, or create challenges.
In no way, WHATSOEVER, did Deception ever say "Hey humbirdo, yknow what you should do?"

He said his 15 cents, and you trolled on him.

The game is a bit easy. heck, i find most of humbirdo's game with little to no effort needed to get anywhere. Maybe a difficulty setting, and a couple of challenges, would be found as a welcome, and very exciting alternative to replaying a game 95 times to see everything.

And btw, Its people like YOU, who ASSUME shit like that, that got people banned from VH. Giving an idea, and trying to indirectly control a game's development through suggestion are two different things. Same with Criticism and Trolololing.

Humbirdo can do whatever he wants with the ideas, so maybe, just like Deception, you should shut the fuck up, and not offer ideas if you're going to be so hypocritical about it, that you pretty much start yourself ablaze with idiocy and indecency. Like you said, humbirdo does whatever he wants, whenever he wants, to his video games. That includes adopting ideas from lurkers, and regulars.

In conclusion, im all for the addition of some sort of difficulty modifier, But with limitations in mind i do not know exactly how you would implement something like that. I believe that if Deception could Elaborate on what his idea would be, besides merely suggesting the limiting of money and the needed ability of foresight.

Get angry over his lack of specifications and elaboration. Dont troll on his idea.
Else you're more hypocritical then most celebrities and politicians.
*Tosses on his 3 Dog Authetic Headwrap and clothes*
Dont feed the Trolls, That is all. :P
First that was not a trolling attempt and what I said about vh site was what happened,people kept suggesting more and more stuff whilst the developers constantly asked them to stop,and that they would ask for any input if they needed,none payed any heed and the rest is history.

Second My offer meant to minimize the trouble of making a new room by using an already existing one,so no need for new scripting making a new room finding where to put the entrance,whilst Deceptions was to add a difficulty system(that means reprogramming the core game at least 2 more times adding and removing events....something that in many homemade games left a ton of bugs to be fixed taking a lot of the developers time)thus it was in no way hypocritical or idiotic as you may suggest,it was just me pointing an easy way that it might or might not be obvious to the developer

Third The Idea of a difficulty setting is nigh impossible to integrate in this game,that would mean (besides the extra reprogramming of the core game) the addition of puzzles or mini games in order to realize this idea...something both extremely time-consuming and a pain in the neck...even the decrease of money gain would mean just the addition of more quests not difficulty

Fourth I might not be a game developer,but I do know how awful it feels to do something for little or no profit at all and have bystanders tell you..."hmm I think that if you put that this way it/or do this as well it would be better,but that just me do what you like" whilst most have no idea how much it would backtrack me to actually realize those ideas,and in the end would get me the same results.

Finally I get angry at people I consider lurkers because I've seen a tremendous amount of them just going on and on about what they would want/or would like to see/suggest from game uploads or in this case game makers,without consideration of how tough it would be to make what they ask for...heck even TP gave the finger to a lot of them for giving out inputs of their own volition.
and as a side-note I pretty much aint "trolling" Deception...I had no objection about his "pause" menu idea awhile back since it was offered in order to solve an existing problem...but requesting or suggesting something as complicated as this...is too much.Plus I never suggested that anyone with less posts than me should not offer opinions...but if you enter a house and you suggest to correct a tilt paint is considered something a tad nice...but telling them to redecorate the whole room is really bad form
And to finish this prattle I would suggest to check you own posts for what you call trolling...because in no way did I imply that Deception was an idiot or a hypocrite ,or even tell him to shut the fuck up as you so nicely suggested to me,perhaps you are the hypocrite that likes trolling people you label in you mind as trolls.

As I noted your kind "suggestions" I would also suggest to keep your tone a tad more civilized.

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Re: Babysitters Club 2

Post by Nolatare » September 23rd, 2010, 5:27 pm

Ugh, not feeling too well today... Don't feel like ranting...

Just drop the subject. Unless Humbird0 says not to offer ideas, then I see no problem with it. I'll have to side with Dark on this one. I don't recall humbird0 telling people not to suggest things, and at times, suggestions can be a good thing... as long as they are reasonable.

Now, can't we just drop the subject, stop the unnecessary trolling and get back on topic?
CRUMPETS, BITCHES!!!

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Re: Babysitters Club 2

Post by Darkeraser » September 23rd, 2010, 6:12 pm

Nolatare wrote:Ugh, not feeling too well today... Don't feel like ranting...

Just drop the subject. Unless Humbird0 says not to offer ideas, then I see no problem with it. I'll have to side with Dark on this one. I don't recall humbird0 telling people not to suggest things, and at times, suggestions can be a good thing... as long as they are reasonable.

Now, can't we just drop the subject, stop the unnecessary trolling and get back on topic?
Certainly!
Maybe i'll start trying to elaborate on the original idea of a harder difficulty, and seeing what could possibly be "Tweaked" to make the game slightly harder...
Who knows...

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Re: Babysitters Club 2

Post by humbird0 » September 23rd, 2010, 10:01 pm

I'm not sure how difficulty modes would work with this game.
The original suggestion sounds like it only changes how many missions there are.
I can't imagine anybody wanting fewer missions available.
Especially since there's only one mission per fetish in each round.
People play for the missions, not the ending (which hasn't been made yet)

Do you think some missions need to be easier?
I'd like to know where people get stuck.

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Re: Babysitters Club 2

Post by XxDeceptionxX » September 23rd, 2010, 10:38 pm

Nemesis96669 wrote:
XxDeceptionxX wrote:
humbird0 wrote:The problem I've been having with the save/load buttons is that the movieClips that were on-screen when you saved are not restored.
This means that the HUD and save/load buttons are missing after you load.
A possible solution is to have a specific room for loading and saving.
I could set a variable right before saving, and turn it off right after.
When you load the game, an event in that room would see that the variable is set, assume the HUD is missing, and restore it.

Hmmm. Good idea. I think you should mess around with that a bit, test it out you know what I'm saying? I think that alot of people would appreciate the save/load buttons. I also have an idea for future gameplay. Hear me out if you wish.

How about adding game difficulty modes, as in;
-easy
You will get more money for missions, but there will be less missions/pictures/sex scenes available.

-regular
The game how it is now.(including future missions you plan to make)

-hard
Less money per mission. (maybe 2 or 3 exclusive hard mode missions to make up for the lost money so that you can get 70 bucks for the film roll again)
and ofcourse more pictures.

It's just an idea, maybe I just gave you inspiration, maybe not. At least I gave my oppinion. (:
...FFS XxDeceptionxX STOP demanding things...haminbird0 makes his games as he wishes so..and he doesn't need any lurkers demanding things from him..and what the hell?? difficulty??? what's so hard about going from place A to place B in this game...you are not fooling anyone here,you just indirectly ask for more porn and more quests...
I mean it doesn't take understand...this is a frigin adventure type game,no puzzles to challenge you no nothing...just straight storyline and that's what's great about it....and should for some otherworldly reason want less quests...guess what you can use the wisely put get the money now system...
for crying out loud lurkers...this is not your fapping aid forum.
and in the future if a developer makes a game DON'T SUGGEST A THING UNLESS THE DEVELOPER ASK FOR IT...seesh it's people like you that got western people banned from VHgame site...

Now to stop ranting...go for it Humingbird0 the save room sound like a great idea...(in this part I kind of violate what I said above :P but it's in order to save u time ;D)...how about turning the heroines bedroom as the save point? it's used in many games and it shouldn't be that hard to modify it .
Sheesh, all I did was give my opinion, I didn't even brag about the missions. I was talking about pure GAMEPLAY. (yeah believe it or not game modes are NOT missions.) Even though I mentioned something about missions in the game modes i wasn't talking about the future missions).

So instead of accusing me to be your stereotype lurker that only wants more porn and more missions be made in a short time, then just stfu, you know nothing about me BITCH. And what's this about my tone? did i put it in a wrong way? I don't think so. All I did was give my opinion. I did NOT tell him what to do. You know, opinions can actually HELP developers making the game more fun for the players. It is true that those stereotype REQUESTS for missions don't, but I didn't fucking MAKE one you idiot.
Last edited by XxDeceptionxX on September 24th, 2010, 11:54 am, edited 2 times in total.

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Re: Babysitters Club 2

Post by XxDeceptionxX » September 23rd, 2010, 10:45 pm

In conclusion, im all for the addition of some sort of difficulty modifier, But with limitations in mind i do not know exactly how you would implement something like that. I believe that if Deception could Elaborate on what his idea would be, besides merely suggesting the limiting of money and the needed ability of foresight.
Well i've thought it out a bit. You know those missions where your have to look for a specific item or person? Well what possibly might be done in hard mode is, either hiding the items in secret spots or where you can barely notice them. (think about items being the same colourtype as the objects they are on, like a table, something like that)

Or you could (as an example, the mission where you get the photos you have to find lisa three times, Maybe he could make her a walking NPC and that you have to figure her movement pattern since she goes from house to house and stops at a certain point. (that's where you'd have to capture her)

Small things like that increase the fun about playing a game by ALOT in my opinion. It's still up to humbird0 though. I do not know if he was planning to make it straightforward and easy for everyone all along. Because I do not dislike the game how it is now, I just think it's a tad to easy. But then again, it's up to Hum.
Last edited by XxDeceptionxX on September 23rd, 2010, 10:52 pm, edited 1 time in total.

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