Special Center (Infected+uninfected)

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Special Center (Infected+uninfected)

Post by - DarkGamer - » July 21st, 2010, 8:01 pm

==============
Infected Section
==============

Ever want a speical power for your monsters? or just to upgrade yourself or even speical trap you wanted? then please comment below with your ideas and if their good enough ill add it to the list! From it being rewards to boss monsters to even web spitting skill for all to enjoy !


--Gas Chamber-- Fills the room with gas that slowly drains all the player's stats for 6 points till they submit, only way to esacpe is to exit the way they came but to trigger the trap they need to step on any hidden space in the room and it can be disarmed-- 85 power points


--Boss!!-- Allows you to make 1 boss char that cannot be respawned but can be upgraded like a regular monster race!-- 100 power points
(( you can have as many bosses as you want aslong as you got the points to pay for it))

Name of your boss- (Please name the race of your boss)
Bio- (Describe your boss)
Picture- ( What does your boss look like? )-- Not Needed
Sex- ( What sex is your boss if it has one? )-- Not Needed
Clothing- ( What does your boss prefer to wear if anything) -- Not Needed
Pleasuring- ( How does your boss pleasure others? ) -- Not needed
Upgrades- ( What upgrades did you buy for this certain boss )

(( You get 75! points to spend ))



0 Body- Knock the uninfected out and capture as your slaves
Health +2
+1 Damage to health every 3 points

0 Mind- Brainwash the uninfected to do your bidding
+3 willpower every 2 points
+1 Damage to mentality every 2 points

0 Charm- Make the uninfected beg for more at the very touch
+1 Damage to Willpower every 2 points

((Players take damage in all 3 per attack ))




--Infected: transparent barriers aka walls that can be seen through: Free


Thorn vine: Hidden trap that wraps around the opponent for 7 HP damage but can be disarmed: Cost 10 Tokens


Healing Object: (Crystal of Healing, Refreshing Flower, ect.) Able to Cure 5 points to Body, Mind, and Will per 3 turns, heals all within a 2 block range
Costs: 10 Power Points

Secret Wall: A wall that can be passed through. Costs: 10 Power Points

Respawnable Monster: Cuts the monster stats in half and no more upgrades can be placed but the monster can respawn as soon as the players leave the room.

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Uninfected/immune Secton
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Tired of the infected traps and monsters annoying you? do you want a speical weapon that causes speical effects on you or the monster? Are you willing to think of your own armor/clothing fanshion that everyone would like? then please comment below and if their good enough ill add it up here! From stunsticks to teaseing revealing clothing even for all to enjoy!

--Tight Bodysuit-- Cost 1000 tokens-- Nulls all damage by traps by 10 and decreases chance traps by 10%


--Naughty Gym outfit-- Cost 1000 Tokens-- +5 to all stats, and all damage aswell

-- Sexy school girl outfit-- Cost: 1000 Tokens-- Allows the player to be unable to be hit for 2 turn once spotted by the monster but does not stop the monster from moveing around and causes a extra 10 damage to be caused to the player's willpower from any monster

--Naughty Swimsuit-- Cost: 1000 Tokens-- Allows the player to dull all damage to their mind by 15

-Lazersight+scope- Increases weapon damage by 5+ -- Cost 500 tokens
10 Specialization needed


-L-Attachment- Allows rifles to be used up close but reduces damage by 8-- Cost 1000 tokens
10 Specialization needed

-G-Nade- Allows players to deal damage in a 1-block radus for 15 damage but can also hurt the player's health ((Max-3 and only can be tossed within a range of 4 blocks ))
- Cost 50 tokens
10 Specialization needed

-Spell=BlackFire-- Allows player to cut 10 of their mind away to deal 20 damage to the monster within a rage of 3 blocks
-Cost 500 tokens
Upgrade- 700 more tokens
((Each time you upgrade you +on 20 more damage but +5 mind to the cost ))
5 Specialization needed


-Pet~! (you decide) -- Allows the player to pick 2 of the bonuses below -Cost 350 tokens (( You can only have 1 pet ))

-Extra 8 tokens per kill/knockout
-Increase all stats by 2
-Increase melee attack by 3
-Increase range attack by 3
-Decrease all stat damage by 1
-Heal-self by 5 in all stats each kill/knockout

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Re: Special Center (Infected+uninfected)

Post by aremihc » July 24th, 2010, 1:10 pm

Requesting:

Infected: transparent barriers aka walls that can be seen through: Free

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Re: Special Center (Infected+uninfected)

Post by - DarkGamer - » July 24th, 2010, 3:12 pm

added =3

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Re: Special Center (Infected+uninfected)

Post by Renmaru » July 26th, 2010, 12:07 pm

Suggestion for items/ weapons uninfected: -Scope: increases accuracy of ranged weapons, increasing damage by +1-2(?)
-grenades: Pro: heavy damage Con: if used at close range causes some damage to self and take 2 turns to use. (could be multiple types as well... for example:) Stun grenades:deals less damage but stuns the target for X amount of turns
Frag grenade:Standard grenade, heavy damage.

The grenades were just a thought that popped into my head, I'm hoping you approve the scope though :3

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Re: Special Center (Infected+uninfected)

Post by - DarkGamer - » July 27th, 2010, 2:38 am

How about that? =3

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Re: Special Center (Infected+uninfected)

Post by Renmaru » August 3rd, 2010, 9:43 pm

Wasn't sure where to put this, anyways I remember chattin with you DG and you said something about a "camp." Well yeah I'm raising that idea in here, perhaps there should be a main "base camp" or something for the uninfected to group up and maybe do a bit of RP'ing when their not in a dungeon. Conversly the infected could perhaps be given some kind of other, dimension that they can visit when there are no heroes in their dungeon... doesn't work as well... but w/e just a thought, the first being one you had a some previous point and I'm putting here so you remember :3 There ya go.

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Re: Special Center (Infected+uninfected)

Post by DarknessInDeath » August 4th, 2010, 6:42 am

No Grenades ._.! Or atleast dont let Zita have them yet!

Arona: I dont wanna go boom....

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Re: Special Center (Infected+uninfected)

Post by Renmaru » August 4th, 2010, 6:44 am

check the store their already there =P Not hugely useful in my opinion though XD

EDIT: or were... thought, maybe that was a dream... I dunno... i just woke up, cut me some slack...

EDIT2: gah, ami stupid, it's right there on this page >.<
Last edited by Renmaru on August 4th, 2010, 6:47 am, edited 1 time in total.

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Re: Special Center (Infected+uninfected)

Post by DarknessInDeath » August 4th, 2010, 6:46 am

._. landmine does 30 dmg, atleast it cant be used in battle but if Arona steps on one shes dead. Shes also oiled up now =P, and has a vibrator.

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Re: Special Center (Infected+uninfected)

Post by DarknessInDeath » August 10th, 2010, 5:01 pm

Trap suggestions:

Vine trap: This hidden trap causes Vines to shoot up out of the ground, the vines then drain 12 will power.

Edit:

Thorn vine: Hidden trap that wraps around the opponent for 7 HP damage.

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Re: Special Center (Infected+uninfected)

Post by Renmaru » August 10th, 2010, 5:23 pm

DarknessInDeath wrote:Trap suggestions:

Vine trap: This hidden trap causes Vines to shoot up out of the ground, the vines then drain 12 will power.

Edit:

Thorn vine: Hidden trap that wraps around the opponent for 7 HP damage.
To be fair the 12 willpower trap should probably have a slight chance of missing =P A fairly good idea though =)

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Re: Special Center (Infected+uninfected)

Post by Evil Evi » August 26th, 2010, 4:41 pm

Just throwing things out here. ;D

Healing Object: (Crystal of Healing, Refreshing Flower, ect.) Able to Cure 5 points to Body, Mind, and Will. Usable by Monsters and Players. Does respawn when Uninfected leave/Every 10 turns? Unable to place in the Infected's Lair/Throne Room.
Costs: 5 Power Points

Secret Wall: A wall that can be passed through. Costs: 2 Power Points

Respawnable Monster: A Monster that can be placed for free, but only has 10(15?) Stat points to put into. Limit of 1 or 2 per room, can only have one point pack upgrade and two normal upgrades. (Upgrades that effect all do not count.)

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Re: Special Center (Infected+uninfected)

Post by - DarkGamer - » August 27th, 2010, 12:02 pm

adding em x3

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Re: Special Center (Infected+uninfected)

Post by Evil Evi » August 27th, 2010, 1:04 pm

Ooo, nice! ;D

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Re: Special Center (Infected+uninfected)

Post by Renmaru » August 27th, 2010, 1:15 pm

- DarkGamer - wrote:Respawnable Monster: Cuts the monster stats in half and no more upgrades can be placed but the monster can respawn as soon as the players leave the room.
OO, I like the minor change made ^_^ That'd get annoying if it was a room you had to keep passing through XD

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