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Mewdles
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by Mewdles » April 15th, 2011, 6:57 pm
Playing Story of Slavery
- Tasks
- Minor Tasks ( 1 FP ) are meager errands that require minimal to no effort to accomplish.
Moderate Tasks ( 5 FP ) are errands that require significant effort and exertion. A series of moderate tasks will provide a challenge and exhaust energy.
Devoted Tasks ( 5 ~ 10 FP per Round ) are the most strenuous and exhausting errands that require significant time and effort. Taking on a devoted task requires focus and attention that exhausts a lot of energy over a period of time.
Conditions
In Story of Slavery you will run into a variety of situations and conditions that may grant bonuses or penalties making it easier or difficult to complete tasks or challenges. Some conditions occur over time or even permanently such as being pregnant or overly attractive.
- [Attractive] - You are captivating and extraordinarily remarkable seizing the attention of those around you. Increases reaction modifier by 1 to all immediate creatures around you that find you attractive.
[Exhausted] - You are worn out and out of energy and find it hard to accomplish the easiest of tasks. All tasks receive a -1 penalty.
[Pregnant] - You are bearing offspring and the physical, emotional, and mental strain is exhausting and taxing. Health is reduced by 3, Fatigue is reduced by 5, and all tasks receive a -1 penalty.
[Trained] - You are instinctively recalling upon your training and are easily taking advantage of the situation. Attack, guard, and dodge receive a +1 bonus.
Viva La Revolution (Not Implemented)
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Mewdles
- Pimp Lord

- Posts:1055
- Joined:June 20th, 2009, 12:22 pm
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by Mewdles » April 15th, 2011, 7:00 pm
Characteristics
- Attributes
- Physique measures your physical strength and conditioning.
Finesse measures your hand-eye coordination, agility, reflexes, and wit.
Aptitude describes your willpower, common sense, perception, and intuition.
Presence measures your force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness.
- Stats
- Health represents your body's ability to sustain injury. You can temporarily lose HP to physical attacks, metaphysical attacks, disease, poison, or hazards.
Fatigue represents your body's "energy supply." You burn FP gradually during strenuous activity. Disease, heat, hunger, missed sleep, and the like can also sap FP. You can deliberately "spend" FP to fuel extra effort and powers.
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Mewdles
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by Mewdles » April 15th, 2011, 7:26 pm
Hierarchy
- Nobles
> 20 Attribute Points, 20 Health, 40 Fatigue
Nobles are the rich upperclassman completely free to their own will and goals. They follow no one's command and often reign over their followers with a powerful dominance.
- Lord/Lady
The Lord/Lady is the head of the estate and master of all their servants and slaves. Rich and powerful, they are the top authority wielding dominion over their followers, slaves, and land.
- [Greater Power] - Can master up to (3) Powers.
Prince/Princess
> 15 Attribute Points, 15 Health, 35 Fatigue
The Prince/Princess is the heir or legacy of the Lord/Lady. Much like their progentiors they are rich and powerful, but bode a reckless youth and inexperience that must be earned whilst in the care and guidance of their progenitors.
- [Power] - Can master (1) Power.
Servants
> 10 Attribute Points, 10 Health, 20 Fatigue
Servants are the hands of the Nobles and often have complete freedom, but must abide by order and law established by the Nobles. They live in lavish luxury alongside the Nobles and can take the place of a Noble when they are absent.
- Counselor
Counselors are specially trained, in some cases naturally talented, at tending to the emotional and mental condition of the Lord/Lady, their followers, and slaves. They also act as a second to the Lord/Lady taking on the role of a guide.
- [Knowledge - Counsel]
Passive
APT + 1, PRE + 1
You are trained and skilled in counseling allowing your delve into the deepest and most personal of emotions and mental conditions.
Liege
Lieges are versatile trained combatants entitled with the duty of protecting and acting as the might of their superiors. They take on a variety of roles such as the soldier or guardian. Most Lieges are slaves that have been selected to undergo intensive training and conditioning.
- [Combat Training]
Passive
PHY + 1, FIN + 1
You have undergone rigorous combat training and conditioning; During combat, you gain [Trained] for the duration of the encounter.
[Weapon Focus]
Passive
( Choose (1) Weapon Type )
You have exceptional expertise in your chosen weapon increasing your effectiveness in combat.
Physician
Physicians are health care providers who practice the profession of medicine, which is concerned with promoting, maintaining or restoring health through the study, diagnosis, and treatment of disease, injury and other physical impairments.
- [Knowledge - Medicine]
Passive
You have an extensive knowledge and experience in medicine and practices reducing the time and FP cost of all related tasks by ½.
[Practitioner]
Ability
You can study, diagnose, and treat nearly all known injuries and other physical impairments.
Slaves
> 5 Attribute Points, 5 Health, 10 Fatigue
The Slaves have limited freedoms and act as the foundation of any estate taking on the tedious and labor intensive jobs and roles.
- Breeder
Breeders are bred and disciplined to devote themselves to the conception of offspring. With the task of constantly having to conceive offspring, they can endure pain and fatigue.
- [Generative]
Passive
You can endure the strains of copulation, pregnancy, and birthing reducing FP exhaustion for sexual activities by ½ (rounded up); Pregnancy does not incur any penalties.
Drudge
Drudges are the muscle and support of any estate. They are tasked with the most physically demanding jobs such as construction or moving supplies. The workers are usually much more fit and built compared to other slaves.
- [Hearty]
Passive
PHY + 1, HP + 5
You are naturally built strong and tough; Regenerate 1 FP every turn.
[Overtime]
Triggered Passive
When your FP is exhausted to 0; instead of becoming incapacitated you will slowly drain HP until you can regain FP.
Entertainer
Entertainers are the most charming and enchanting of all slaves—be it remarkable beauty, talent, or a combination of both. Every Entertainer has their specialty such as song, art, or dance, but they all are capable of pleasing an audience.
- [Glamour]
Passive
PRE + 1
You are charismatic and beautiful; Gain [Attractive] permanently.
[Perform]
Ability
( Choose (1) form - Art, Music, Dance, Carnal )
Dazzle and captivate your audience with a hypnotizing performance gaining temporary influence over all affected creatures.
Maiden
Maidens cook, clean, and tend to a variety of tasks. They serve a variety of purposes depending on the needs around the estate. Maids are often treated well for their silent discipline and following the word of their masters. With time and determination, they can earn their freedom.
- [Knowledge - Housework]
Passive
You have an extensive knowledge and experience in cleaning, cooking, and organization reducing the time and FP cost of all related tasks by ½.
[Loyal]
Passive
All commands given by a superior ( Noble or Servant ) do not exhaust FP even if you do not have any FP; however, if you have 0 FP and commit to a task you will gain [Exhausted].
Pet
Pets are the personal and loyal servants of their master. Unlike other slaves, Pets do not have any tasks they have to devote themselves to, but they must follow the word of their masters indefinitely.
- [Loyalty]
Passive
All commands given by your Master do not exhaust FP even if you do not have any FP; however, if you have 0 FP and commit to a task you will gain [Exhausted].
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