Quarantine of the Damned

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Necros
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Quarantine of the Damned

Post by Necros » December 1st, 2010, 10:32 pm

>> OOC Thread
>> Character Sheets

Alright folks! Here it is, my "Zombie" Survival RP. For those that wish to join, keep in mind I'm putting the finishing touches on the weaponry and items. But this will be ready to go soon.

If you want to make a character, please fill in the sheet below.

Name:
Age:
Gender:
Species:
Background:
Appearance: (either a short description or a picture will do)
Height:
Personality:
Sexual Preference:
Turn ons:
Turn offs:

Statistics

Each player gets 45 points to spend.

Strength: Determines your health and bonuses to melee damage. Every three points adds 2 points in Health and every two points adds +1 melee damage.
Agility: Improves your chances for dodging certain attacks. Every two points adds +1 chance to dodge.
Will: Determines your resistance to sexual attacks and stimulation. Every three points adds 2 points in Willpower.
Expertise: Improves the amount of damage you can do with guns as well as improving your chances to hit with firearms. Every three points adds +1 damage and +1 chance to hit with firearms.

Health: 10 plus (every three points in Strength adds 2 points in Health).
Willpower: 10 plus (every three points in Will adds 2 points to Willpower).

Melee damage: Every two points in Strength adds +1 melee damage.
Firearm damage: Every three points in Expertise adds +1 firearm damage.
Bonus to hit: Every three points in Expertise add +1 bonus to hit with firearms.

If I am missing anything please let me know and I will take a look. Hope you all enjoy!

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Bigredone
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Re: Quarantine of the Damned

Post by Bigredone » December 2nd, 2010, 7:12 am

Name:Mike Greensman
Age:29
Gender:Male
Species:Wolf
Background:Hunting Bar owner with a grudge on the monsters that destroyed his bar and turned his sweetheart into a monster that ripped his beast friend's throat out. So he took his hunting rifle and tons of ammo and has been killing infected ever sines. He is unaware of his immunity and has a past he never talks about...he oddly know Military ways.
Appearance:Image
Height:7.1
Personality:Grizzed, No nonsense, Closed up, Iron fisted.
Sexual Preference: Females, Big Breasts and not dumb as a brick but not too smart to make an ass out of him.
Turn ons:Striping, being naked, Anything but his turn offs.
Turn offs:Vore, Guro, Scat, Waterspot or vomit play.

Statistics

Each player gets 45 points to spend.

Strength:13
Agility:6
Will:13
Expertise:13

Health: 14
Willpower: 14

Melee damage: +6 melee damage.
Firearm damage:+4 firearm damage.
Bonus to hit:+4 bonus to hit with firearms.
Last edited by Bigredone on December 3rd, 2010, 4:32 am, edited 3 times in total.

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Re: Quarantine of the Damned

Post by Renmaru » December 2nd, 2010, 11:45 am

((Bigred your health and Willpower woudl be 14 not 12, and you'd have +6 melee damage, +4 firearm damage and +4 chacne to hit :P Just figured I'd let ya know ^_^ I'll be posting a character at some point here... just as soon as I think of one :P

EDIT: I is stoopid... jsut redid math there... every 3 points adds 2 so your health would be 18 not 14... as would will... ugh sorry Bigred... XD))
Last edited by Renmaru on December 2nd, 2010, 10:18 pm, edited 1 time in total.

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Re: Quarantine of the Damned

Post by DarknessInDeath » December 2nd, 2010, 12:49 pm

Name: Kiya

Age: 20

Gender: Female

Species: Catgirl

Background:
A simple girl who is descendents of a family of witchs, she herself however is not very gifted in the way of magic. She still wears the clothing however.
Afterlosing most of her family to the infected, she wishes only to survive through it and take care of herself. She is not very good with a gun.


Appearance: Image
Hands are more like Paws under her gloves, ears and tail are also pink.

Height: 5'5

Personality: Closed off, yet cheerful and attempts to lighten everyones mood.

Sexual Preference: Bisexual

Turn ons: Just about anythign sexual other then her turn-offs. (light torture and ligh bondage is okay, asl ong as itsn ot too painful.)

Turn offs: waste play, extreme bondage or extreme torture.

Statistics

Each player gets 45 points to spend.

Strength: 12

Agility: 16

Will: 10

Expertise: 7

Health: 14

Willpower: 13

Melee damage: 6

Firearm damage: +2

Bonus to hit: +2

Inventory:
Combat Knife
Medkit
Pistol
Last edited by DarknessInDeath on December 2nd, 2010, 6:55 pm, edited 1 time in total.

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Re: Quarantine of the Damned

Post by Rexamillion » December 2nd, 2010, 5:59 pm

Name: Melissa Sharp (Aka. Sharpshooter)
Age: 22
Gender: Female
Species: Cobra (no venom ;P)
Background: She has had several years in the military as and spent the last year in sniper school, however with the outbreak, things went all to hell and she went using her sniper skills to make both pay and survival, even at the ends of the earth there will be those trying to make a merc buck.
Appearance: http://e621.net/post/show/60322/2007-fe ... he_cheetah
Height:
Personality: Silent, Focused, Calm Under Pressure, Unexperienced in Sex only thing that may make her panic.
Sexual Preference: Anything Goes.
Turn ons: None....yet ;P
Turn offs: Blood piss shit.

Statistics

Each player gets 45 points to spend.

Strength:= 9
Agility: = 12
Will: = 6
Expertise: = 18

Health: 10 plus 3 (every three points in Strength adds 2 points in Health). = 13
Willpower: 10 plus 2(every three points in Will adds 2 points to Willpower). = 12

Melee damage: Every two points in Strength adds +1 melee damage. = + 4
Firearm damage: Every three points in Expertise adds +1 firearm damage. = +6
Bonus to hit: Every three points in Expertise add +1 bonus to hit with firearms. = +6

Inventory: Combat Knife , Hanggun, FirstAid
Last edited by Rexamillion on December 2nd, 2010, 7:58 pm, edited 1 time in total.

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Necros
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Re: Quarantine of the Damned

Post by Necros » December 2nd, 2010, 6:41 pm

I probably should have said this in the original post, but better late than never right? Every player will start with a combat knife, a regular pistol, and a first aid kit. Sorry Bigred, but your character will have lost his hunting rifle some point before, but it should make for a good motivation for him to find it.

Also if your characters are ever defeated in combat, that doesn't mean it's over for you. The Infected will have their way, finish then wander off to find their next victim. Your character will awaken sore, tired, and possibly naked and covered in sexual fluids, but they will not be dead. If you're naked, Infected will attack much more aggressively so you will want to find a house or nearby clothes store to get some covering.

I think that about covers it for now. The weapons are done and the items are being finished so, with a bit of luck, I should have those up tonight and we can start!

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Re: Quarantine of the Damned

Post by DarknessInDeath » December 2nd, 2010, 6:54 pm

Awasome. ;D

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Rexamillion
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Re: Quarantine of the Damned

Post by Rexamillion » December 2nd, 2010, 7:01 pm

Do we start naked?

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DarknessInDeath
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Re: Quarantine of the Damned

Post by DarknessInDeath » December 2nd, 2010, 7:05 pm

I hope not, my chars outfit is part of her witchyness XD.

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Necros
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Re: Quarantine of the Damned

Post by Necros » December 2nd, 2010, 7:05 pm

No you'll have clothes on when you start, wouldn't be fair if you happened to run into a group of Infected right at the start and they are driven into a frenzy when they see you naked.

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Re: Quarantine of the Damned

Post by Evil Evi » December 2nd, 2010, 7:29 pm

Name: Nean
Age: *Old Enough*
Gender: Female
Species: Twili Celebi
Background: Raised in a Twili Forest. She also has the skill to turn any clothing that she is about to wear into the flexible stone 'clothing'.

Appearance: Appears as a normal anthropomorphic Celebi, with the black and white skin of a Twili, but returns the plantish features of a Celebi. She is forced to wear one small strip of some oddly flexible, and easily destroyable, stone that covers her A+ breasts, her vagina, and part of her ass. It does not cover her belly.

Height: 3'6
Personality: Not Talkative,
Sexual Preference: Bi.
Turn ons: -Unknown at the moment-
Turn offs: -The Usual unwanted stuff, Blood, piss, scat, heavy Vore, ect.-

Statistics

Each player gets 45 points to spend.

Strength: 10
((Determines your health and bonuses to melee damage. Every three points adds 2 points in Health and every two points adds +1 melee damage.))

Agility: 14
((Improves your chances for dodging certain attacks. Every two points adds +1 chance to dodge.))

Will: 9
((Determines your resistance to sexual attacks and stimulation. Every three points adds 2 points in Willpower.))

Expertise: 13
((Improves the amount of damage you can do with guns as well as improving your chances to hit with firearms. Every three points adds +1 damage and +1 chance to hit with firearms.))

Health: 16
Willpower: 16

Melee damage: +5
Firearm damage: +4
Bonus to hit: +4

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Re: Quarantine of the Damned

Post by Renmaru » December 2nd, 2010, 10:36 pm

Name: Kendra Nolan
Age: 26
Gender: Female
Species: Human
Background: Kendra has been in the military since she was 19, she was trained in all fields but excelled at sniping, her own rifle ran out of ammo shortly after the outbreak, sadly ammo was few and far between for her own rifle, so she was forced to leave it behind and picked up her rarely used pistol and combat knife. Kendra is certain she lost her parents to the outbreak, along with her brother and sister. Still she wants to help anyone she can on her way to getting the hell out.
Appearance: http://gelbooru.com/index.php?page=post ... &id=892686
Height: 5'7
Personality: Generally kind and always willing to help, does not like self-involved self-loving people. Pride's herself on always making the shot.
Sexual Preference: Bi, though she prefers to "lead", both in and out of the bedroom.
Turn ons: Respect and those who deserve respect but do not gloat about it.
Turn offs: Blood, scat, piss, etc...

Statistics

Each player gets 45 points to spend.

Strength: 6
Agility: 12 (+6 to dodge)
Will: 6
Expertise: 21

Health: 14
Willpower: 14

Melee damage: +3
Firearm damage: +7
Bonus to hit: +7

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Necros
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Re: Quarantine of the Damned

Post by Necros » December 2nd, 2010, 10:56 pm

Ok as promised here is the weapons list and the items.

Melee Weapons

Melee weapons are pretty commonly found, but some are rarer than others. Those that are harder to find are more powerful. Melee weapons always hit and can only be swung once per turn (unless under the effects of an adrenaline shot).

Combat Knife- a simple, effective weapon. Deals low damage. (2-4 damage per strike)
Fire Axe- good reach and decent damage. (3-6 per strike)
Katana- uncommon weapon, good reach and decent damage. (4-8 per strike)
Crowbar- heavy metal rod will really clean some Infected clocks. (6-12 per strike)
Chainsaw- rare weapon, deals massive damage (10-20 per strike)
Greatsword- rare weapon, deals great damage with great reach (8-16 per strike)
Baseball bat- swing for the fences, and some Infected heads, with this weapon. (4-10 per strike)
Frying Pan- this weapon can scramble more than eggs in the right hands. (3-8 per strike)

Firearms

Handguns

Handguns have the highest chance to hit and can be fired twice in a single round. Handgun ammo is rather common to find with the exception being the Desert Eagle’s ammo. A player can have one type of handgun at any time.

9mm Pistol – starting gun, reliable handgun with a decent clip size
15 round clip, 9mm ammo, 80% chance to hit, 3-8 damage per bullet.

Glock- handgun that can be dual-wielded and uses 9mm ammo, slightly larger clip, and while dual-wielded each Glock can be fired twice per round.
10 round clip, 9mm ammo, 75% chance to hit, 4-8 damage per bullet.

Magnum- uncommon handgun, must be used with two hands due to recoil. Powerful ammo, but smaller clip then other handguns.
8 round clip, magnum ammo, 70% chance to hit, 6-10 damage per bullet.

Desert Eagle- rare handgun, must be used with two hands due to recoil. Most powerful handgun, small clip, and harder to hit targets.
6 round clip, .50 magnum ammo, 65% chance to hit, 11-15 damage per bullet.

Machine Guns

Machine guns are bit harder to find than handguns, but their ammo is just as common. Each one has a high capacity clip and fire at a rate of 25 bullets a round. A player can have one type of machine gun at any time.

Submachine Gun- common machine gun, low damage and inaccurate but fires quickly mounting damage.
50 round clip, machine gun ammo, 50% chance to hit, 8-12 damage for every 25 round burst.

Uzi- uncommon machine gun, slightly higher damage and bigger clip.
75 round clip, machine gun ammo, 50% chance to hit, 12-16 damage for every 25 round burst.

Beretta M12- rare machine gun, high damage output and a large clip size.
100 round clip, machine gun ammo, 50% chance to hit, 16-20 damage for every 25 round burst.

Shotguns

Shotguns are pure damage dealers, capable of inflicting massive pain at close range with little chance to miss. However at long range, they lose their effectiveness and accuracy. They have a low magazine size but can drop most Special Infected with one or two blasts. Shotguns and shotgun ammo are a bit more uncommon to come across when compared to handguns. A player may have one type of shotgun at any time.

Pump Shotgun- common pump action shotgun, it can only fire one shell per round due to having to be pumped before each shot. It can deal good damage, more than a handgun at close range but the damage is halved at long distances, as is the accuracy.
8 shell magazine, 12 gauge shotgun ammo, 90% chance to hit at close to medium range, 45% chance to hit at long range, 12-16 damage per shot at close to medium range, 6-8 damage per shot at long range.

Remington 870 shotgun- uncommon pump action shotgun, it can only fire one shell per round due to having to be pumped before each shot. It deals even better damage but, like all shotguns, it loses effectiveness at long range.
8 shell magazine, 12 gauge shotgun ammo, 90% chance to hit at close to medium range, 45% chance to hit at long range, 16-20 damage per shot at close to medium range, 8-10 damage per shot at long range.

Combat Shotgun- this uncommon semi-automatic shotgun is a crowd clearer, capable of dealing big damage to multiple foes at once. This shotgun has a bigger magazine as well and doesn’t have to be pumped in order to shoot again, meaning it can be shot twice in one round.
10 shell magazine, 12 gauge shotgun ammo, 90% chance to hit at close to medium range, 45% chance to hit at long range, 20-24 damage per shot at close to medium range, 10-12 damage at long range, capable of hitting up to three targets at close range, up to two targets at medium.

Benelli M4 shotgun- rare semi-automatic shotgun, one of the most powerful guns available, but comes with a small magazine. Can be shot twice in one round.
6 shell magazine, 12 gauge shotgun ammo, 90% chance to hit at close to medium range, 45% chance to hit at long range, 28-32 damage per shot at close to medium range, 14-16 damage per shot at long range, capable of hitting up to three targets at close range, up to two targets at medium.

Assault Rifles

Assault Rifles are capable of heavy damage at medium to long range with deadly accuracy even at close range. Assault rifles and their ammunition are hard to come by, making them the rarest weapons outside of the special weapons. Assault rifles have good sized clips and most can either fire full or semi-auto or in a three round burst.

M-16 Assault Rifle- this rifle is the most common out of the set, it can do more damage than a machine gun with better accuracy.
50 round magazine, assault rifle ammo, 85% chance to hit, 12-16 damage, three round burst per round.

PSD Rifle- this assault rifle has a smaller magazine than the M-16 but does more damage with higher accuracy. It also fires at full auto, unloading 10 rounds into its target in one round.
30 round magazine, assault rifle ammo, 90% chance to hit, 20-24 damage per 10 rounds, full auto at 10 rounds per firing.

AK-47- rare assault rifle, it has the capacity of the M-16, the accuracy of the PSD, but can do more damage almost as much as the
Benelli shotgun at close range. The Ak-47 is also fully automatic, shooting 10 bullets per round.
50 round magazine, assault rifle ammo, 90% chance to hit, 26-30 damage per 10 bullets, full auto at 10 bullets per round.

Special Weapons

These are the weapons that don’t fit in to any normal category. These are the rarest and most powerful of weapons for their situations. Their ammo is extremely hard to come by as such if you empty a special weapon, it should be discarded as you can only carry one special weapon at any time.

HK PSG1 Sniper Rifle- this special weapon is only effective from medium to long range, it cannot be fired at close range reliably. The sniper rifle’s bullet can pierce through multiple targets in one shot, but the rifle does not have many shots to spare, so make them count.
5 round magazine, sniper rifle ammo, 95% chance to hit at medium to long range, 20-24 able to pierce up to three targets in one shot.

Rocket Launcher- the most powerful weapon that can be found in this isolated area. The rocket launcher can instantly kill any non boss Infected that is caught in the explosion. However, you only get one shot. Once that one shot is used, the rocket launcher is useless and must be discarded.
1 rocket, 75% chance to hit, explosion goes out for several feet killing any non-boss Infected instantly, deals 30 damage to boss Infected.

Grenade Launcher- this special weapon shoots grenades that detonate on impact. The explosion will kill Normal Infected and Uncommon Infected, while dealing heavy damage to other Infected and decent damage to boss Infected.
6 grenade drum, grenades, 70% chance to hit, explosion kills Normal Infected and Uncommon Infected, deals 25 damage to special Infected, deals 15 damage to boss Infected.

Experimental Laser Sword- this is a prototype weapon developed by the military. How it got into the quarantined zone is a mystery, but it certainly is powerful and cleaves through Infected like butter. (25 damage to all non-boss Infected, deals 20 damage to boss Infected).

Healing Items

First Aid Kit- Heals 50% of your max health.
Large First Aid Kit- Completely heals health.
Cooling Gel- Lowers body heat and quells arousal. Completely restores Willpower.
Adrenaline Shot- Increases accuracy with firearms, and allows you to attack twice in a round with a melee weapon.

Explosive Items

Fragmentation Grenade- a thrown explosive weapon that detonates 1 round after thrown. Deals 20 damage to any Infected in the blast.
Molotov- this thrown explosive douses an area in fire that lasts for 3 turns. Initial damage is 15 to any Infected and the fire that lasts deals 5 damage per turn.

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Necros
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Re: Quarantine of the Damned

Post by Necros » December 3rd, 2010, 12:02 am

(Right it looks like everyone is ready! So we'll begin the fun! Oh right to go with that 9mm pistol, the players have 45 bullets.)

Mike

Mike was walking down an abandoned street, grumbling about his recent run of bad luck. First his bar was destroyed by the Infected and he was unable to stop those creatures from raping and turning his girlfriend into one of them. Even his best friend was killed by them, leaving him alone to fend off the horde. He was forced to flee and survived that horror, but recently he came across another horde of Infected. In the ensuing chaos, he lost his trusty hunting rifle, leaving the wolf with only his pistol and knife.

All around him, the scars of the outbreak and attempted containment was evident. Cars overturned, dead bodies here and there both Infected, civilian, and military. It was strange to think that just a few days ago, this city was just like any other, full of life and people with barely a care in the world. Now, it was a ghost town, filled with ravenous, lustful monsters. Gripping the 9mm pistol he found on the body of a soldier, he walks down the street and comes across a convenience store. His stomach growls as it has been some time since he last ate, maybe this store has food still inside.

Kiya

Kiya is timidly going through the park of the once great city, gripping her staff tightly. Even though she was inept at magic, it would still make a somewhat decent melee weapon if any Infected got too close. (Staff replaces combat knife as starting melee weapon and does same damage.) Every now and then, she could hear the unmistakable groan of an Infected. They were close, but maybe she could hide herself around the trees if she didn't want to fight them.

Melissa

Melissa was the last of her unit that hadn't been either killed or raped and turned into one of the Infected. She was sitting against a car, trying to catch her breath after running from the crowd of Infected that had taken her unit by surprise. Her rest would not last long however, as she is suddenly faced with two Normal Infected that have caught sight of the snakegirl and were running towards her down an alley right in front of her. She still had her standard-issue pistol and combat knife and they were still a good ways away, but closing fast. She needed to make a decision now! Fight or flight!

Nean

Nean was sleeping in a tree in the park. Her nature as a Celebi made it a natural spot to take a rest and her clothing gave her some slight camouflage from the Infected. So far it was working as a number of Infected had shambled past her tree without even noticing the girl above them. Nean slowly opened her eyes, and looking below, she can see three Normal Infected moving in a single direction. Most likely they have picked up on prey, but it wasn't Nean as they go right by her tree. Nean had a choice now, she could try and help whoever it was that the three Infected were going for, or she could just ignore them and go about her own business.

Kendra

Kendra was sprinting full tilt down a street, the sounds of moans and groans right behind her. She was on patrol in this blasted city when she was jumped by this group of five normal Infected. She was just able to break free of them, but lost her jacket and helmet in the struggle. Now she was fleeing for her life with the Infected right on her heels! She turns right down an small alley, forcing the Infected to funnel themselves a bit so now they were following her only two wide.

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Re: Quarantine of the Damned

Post by Renmaru » December 3rd, 2010, 12:32 am

Kendra Nolan
Strength: 6
Agility: 12 (+6 to dodge)
Will: 6
Expertise: 21

Health: 14
Willpower: 14

Melee damage: +3
Firearm damage: +7
Bonus to hit: +7

Kendra's heart was racing but still her training allowed her to think on her feet. Most of this city was a tactical dream for her, lots of cover, plenty of confined spaces to hide away. Running down the streets was never fun, nor a good idea from what she had heard of some of the infected. "Is it so much a pain in the ass to ask for one day's peace? One damn day!" she yells observing the path ahead quickly before attempting to turn and fire twice quickly at one of the infected’s legs, hoping to snag the inside leg of one of the front two, hoping to trip it and slow the others.

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