Project X: Love Potion Disaster v2.8

Re: Project X: Love Potion Disaster v2.8

Postby Orthas » October 2nd, 2010, 6:37 pm

i liked the new charging images hehehe, very entertaining^^
Kiko, wherever you are...i will never forget you...rest in peace...my dear...
User avatar
Orthas
God of Lust
God of Lust
 
Posts: 2494
Joined: June 20th, 2009, 8:58 am
Location: somewhere near

Re: Project X: Love Potion Disaster v2.8

Postby Shaolin Sucka » October 2nd, 2010, 10:16 pm

Everything looks very good Zeta. It's tough playing two characters with one player, but it was a good challenge.
User avatar
Shaolin Sucka
Tentacle Pod
Tentacle Pod
 
Posts: 243
Joined: April 2nd, 2010, 6:34 am
Location: In your cleavage

Re: Project X: Love Potion Disaster v2.8

Postby yy999 » October 3rd, 2010, 3:06 am

Great!Praise you!This is the best game I've played!I will always support you! look forward to a wonderful version of the next.Thank you very much!
User avatar
yy999
Lurker
 
Posts: 12
Joined: September 17th, 2009, 7:09 am

Re: Project X: Love Potion Disaster v2.8

Postby redire » October 3rd, 2010, 7:59 am

Hey Zeta, I dont mean to bug you but if you get the time could you make an updated page for the location of the emeralds, having trouble with stage 2 finding the hidden location.
User avatar
redire
Tentacle Swarm
Tentacle Swarm
 
Posts: 310
Joined: June 20th, 2010, 9:55 am

Re: Project X: Love Potion Disaster v2.8

Postby Anatsu354 » October 3rd, 2010, 9:40 am

I Get The Game Crashing Too. :( And Im On XP Pro.
User avatar
Anatsu354
Slime
Slime
 
Posts: 34
Joined: June 22nd, 2009, 9:41 am

Re: Project X: Love Potion Disaster v2.8

Postby samuel turgsen » October 3rd, 2010, 12:32 pm

Just to mention it..I'm of the opinion that the game rocks, Obviously..But regarding finishing the arena..Could that be unlocked on a by character basis instead of needing a replay the mode just to get there? Even the lack of the bosses there is not a big deal.
The worst things in life come from other people.

Thats why you should enjoy it when the best things happen with them.
User avatar
samuel turgsen
Wannabe Pimp
Wannabe Pimp
 
Posts: 777
Joined: August 11th, 2010, 2:52 pm

Re: Project X: Love Potion Disaster v2.8

Postby Darkeraser » October 29th, 2010, 5:26 pm

samuel turgsen wrote:regarding finishing the arena..Could that be unlocked on a by character basis instead of needing a replay the mode just to get there? Even the lack of the bosses there is not a big deal.

honestly, the lack of a challenge there to me makes me bored... i mean, for me it gives me items i want, and the enemys come in predictable patterns up untill the end...
i think that the bosses added were the wrong ones because they're easy to beat...
easy, easy, easy... i dunno, but the worst part was finding out that you still dont unlock all enemys to view afterwards...
I dunno. the game takes time, but not a lot of effort...
...that does not mean im saying "jump off the hardcore edge and make it impossible like Sonic the Hedgehog (number one. :P.)"
what im saying is, an arena should challenge players... not... just... give them access to cheap porn... ._.
i like more bang for my effort. i dont know if anyone felt cheated like i did ._.
finding out that i've gotta have multiple save files to view things i'd like... >.> <.<
User avatar
Darkeraser
Drug Lord
Drug Lord
 
Posts: 637
Joined: November 7th, 2009, 5:20 am

Re: Project X: Love Potion Disaster v2.8

Postby alexey » October 29th, 2010, 6:13 pm

Darkeraser wrote:
samuel turgsen wrote:regarding finishing the arena..Could that be unlocked on a by character basis instead of needing a replay the mode just to get there? Even the lack of the bosses there is not a big deal.

honestly, the lack of a challenge there to me makes me bored... i mean, for me it gives me items i want, and the enemys come in predictable patterns up untill the end...
i think that the bosses added were the wrong ones because they're easy to beat...
easy, easy, easy... i dunno, but the worst part was finding out that you still dont unlock all enemys to view afterwards...
I dunno. the game takes time, but not a lot of effort...
...that does not mean im saying "jump off the hardcore edge and make it impossible like Sonic the Hedgehog (number one. :P.)"
what im saying is, an arena should challenge players... not... just... give them access to cheap porn... ._.
i like more bang for my effort. i dont know if anyone felt cheated like i did ._.
finding out that i've gotta have multiple save files to view things i'd like... >.> <.<



Ok...you make a game and make it harder ::)
User avatar
alexey
Tentacle Swarm
Tentacle Swarm
 
Posts: 359
Joined: June 26th, 2009, 12:26 am

Re: Project X: Love Potion Disaster v2.8

Postby Darkeraser » October 29th, 2010, 6:28 pm

alexey wrote:Ok...you make a game and make it harder ::)

I Have.
Smartass. Albeit not recently...
I've noticed the lack of "Homg arena mode is hardzors!" since day one... let alone the actual game... 3:
i mean... it shouldnt be absolutely hard... but it should atleast provide a challenge...
Knowwhatimean?
User avatar
Darkeraser
Drug Lord
Drug Lord
 
Posts: 637
Joined: November 7th, 2009, 5:20 am

Re: Project X: Love Potion Disaster v2.8

Postby Mewdles » October 29th, 2010, 7:11 pm

Want to make it challenging? Play with your feet instead of your hands.
User avatar
Mewdles
Pimp Lord
Pimp Lord
 
Posts: 1056
Joined: June 20th, 2009, 12:22 pm

Re: Project X: Love Potion Disaster v2.8

Postby Nolatare » October 29th, 2010, 7:36 pm

Chrissy Kat wrote:Want to make it challenging? Play with your feet instead of your hands.

I think he does, since he uses his hands for something else.
CRUMPETS, BITCHES!!!
User avatar
Nolatare
Mob Grunt
Mob Grunt
 
Posts: 1321
Joined: August 27th, 2009, 7:57 pm
Location: In your mind.

Re: Project X: Love Potion Disaster v2.8

Postby Mewdles » October 29th, 2010, 9:06 pm

No, that is me who does that.
User avatar
Mewdles
Pimp Lord
Pimp Lord
 
Posts: 1056
Joined: June 20th, 2009, 12:22 pm

Re: Project X: Love Potion Disaster v2.8

Postby Orthas » October 30th, 2010, 4:24 am

Darkeraser, if you're bored of the game just don't play it, the arena is still in dev, and not all the enemies are unlockable yet or included, i know you're a pro, but yes, the game takes a LOT of time and effort, if not download BOR, install it, learn to code it and draw the spirtes by yourself and make a game like Zeta's project X, then you can say making a game takes time but not alot of effort...
Kiko, wherever you are...i will never forget you...rest in peace...my dear...
User avatar
Orthas
God of Lust
God of Lust
 
Posts: 2494
Joined: June 20th, 2009, 8:58 am
Location: somewhere near

Re: Project X: Love Potion Disaster v2.8

Postby Shaolin Sucka » October 30th, 2010, 7:44 am

Orthas wrote:Darkeraser, if you're bored of the game just don't play it, the arena is still in dev, and not all the enemies are unlockable yet or included, i know you're a pro, but yes, the game takes a LOT of time and effort, if not download BOR, install it, learn to code it and draw the spirtes by yourself and make a game like Zeta's project X, then you can say making a game takes time but not alot of effort...


Yeah, part of a game being in development is that it is not complete yet. There are still likely several features that need to be put in. And well...

Difficulty is the LEAST of my concerns.
User avatar
Shaolin Sucka
Tentacle Pod
Tentacle Pod
 
Posts: 243
Joined: April 2nd, 2010, 6:34 am
Location: In your cleavage

Re: Project X: Love Potion Disaster v2.8

Postby Darkeraser » October 30th, 2010, 6:22 pm

Shaolin Sucka wrote:Difficulty is the LEAST of my concerns.

I got too much time on my hands as it is to play these games. >.>
and god no i aint makin' no god-damn BOR game. i got tired of flash, i got tired of RPG maker, and theres no way in hell i am EVER learning to script in another code, again.
and from what i've seen in the code, no, this doesnt look like it would take massive time to program... only massive time to avoid the Fred Flinstone Effect, where you have the same background repeating again, and again...
besides using a few developer tricks, from what i've seen of the code, and heard about the programming it isnt that hard...
User avatar
Darkeraser
Drug Lord
Drug Lord
 
Posts: 637
Joined: November 7th, 2009, 5:20 am

PreviousNext

Return to Project X: Love Potion Disaster

Who is online

Users browsing this forum: No registered users and 2 guests