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Toon Pimp's Palace Forum • View topic - Re: Oblivion and Fallout Sexeh Mods

Re: Oblivion and Fallout Sexeh Mods

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Re: Re: Oblivion and Fallout Sexeh Mods

Postby Warzone » November 6th, 2011, 8:49 am

1- make sure your game is completely up to date.

2- make sure your load order is correct, sexout.esm needs to be at the top only after the defaultgame esm (i don't remember the name.

3- make sure you have NVSE (New Vegas Script Extender) as well as "Archive Invalidation Invalidated" Both are very much NEEDED to make almost any mods work.

4- Make sure your running the game in administrator mode

5- Make sure your launching the game using the NVSE.exe file included with NVSE.
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Re: Oblivion and Fallout Sexeh Mods

Postby mghost » November 6th, 2011, 10:15 am

I have the steam version and it is giving me a lot of problems what can I do about this? Like it says that my FONV is outdated and such and steam won't let me update it. When I update it with a manual patch it doesn't work either since Steam is weird with its files.
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Re: Re: Oblivion and Fallout Sexeh Mods

Postby KiWolfGirl » November 6th, 2011, 12:30 pm

oh wow i didnt think i would ever get that working im so stupid with computers lol. Thanks warzone!
edit: I almost forget, i keep finding the placeatme codes for FO3 enemies but they never have the NV enemies added to it. I can't seem to find the new codes anywhere. Does anyone know where I can find them?
edit again: oh all though they arent listed in the big chart, on the FO wiki, they are listed individully under every enemy.
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Re: Oblivion and Fallout Sexeh Mods

Postby Raijinryu » November 6th, 2011, 6:46 pm

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Re: Re: Oblivion and Fallout Sexeh Mods

Postby Warzone » November 7th, 2011, 12:03 am

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Re: Re: Oblivion and Fallout Sexeh Mods

Postby KiWolfGirl » November 7th, 2011, 4:57 pm

I heard about that. The only one i wanted to try was the large whitelegs mongrel. I think it looks most like a wolf :). I couldnt get it to appear though, the first two slots of the ID are X's and it says those change depending on the mod. I only have NV and I couldnt figure out the proper ID.
Also I cant wait for the Yao Gui to be added. I know they are bears but they look most like werewolves than anything else. :P
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Re: Re: Oblivion and Fallout Sexeh Mods

Postby Warzone » November 7th, 2011, 7:27 pm

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Re: Re: Oblivion and Fallout Sexeh Mods

Postby Soulsemmer » November 8th, 2011, 6:47 am

The "XX" is for the load order of the mod. Using FOMM, load it up, and look at the number on the side of the mod in your load list.
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Re: Re: Oblivion and Fallout Sexeh Mods

Postby KiWolfGirl » November 9th, 2011, 1:03 am

I didnt have FOMM but now i do and it says 01, but putting 01 in front of the ID for the large white legs mongrel still gives me item not found for object parameter error.
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Re: Oblivion and Fallout Sexeh Mods

Postby xXCloudXx » January 14th, 2012, 9:56 pm

dam the links dead.
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